Top Critic Average
Despite the lackluster narrative, the stretches of running fast and swinging around are wonderful, which are unfortunately buried by choppy visuals and frame-rate drops.
Valley is a walking simulator of between three or four hours long with many adventurous overtones. An interesting argument, and powerful mechanics, are its premise, which unfortunately we will soon see diluted due to some design decisions, some forgettable passages of combat, and no difficulties of the puzzles that are presented to us. Anyway, the mechanics granted by the L.E.A.F. suit are interesting enough to test if the game is within range. Fortunately, the game performs very well in audiovisual terms, making our stay in Valley more bearable.
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Legitimately, throughout the entire last three or so areas, I kept having to repeat to myself “Why in the name of all that is even remotely holy would you even CONSIDER designing something this way”. Extremely poor design/engineering practices aside, I did have fun going through the last few areas, despite my dwindling sanity, and the game as a whole just felt really good to run, jump, climb, explore, and swing through.
For those who can’t get enough of weird first-person treats, this will be a smorgasbord. For everyone else, it’s the perfect game to throw on for an evening’s worth of entertainment. Just don’t expect to retain much of it past your brief fling.
Valley is an enjoyable experience that tells a comfortable narrative through brilliant music, exemplary writing, and a creative setting.
In a games market often trying to operate as either an endless buffet or a sticky-sweet dessert parlour, Valley is a satisfying meal that doesn't outstay its welcome.
The story from start to finish holds up very well and keeps you interested. The mixture of nature and a darker 60s era industrialism creates a very unusual theme. The level design could have been better, but the time you spend running around in the L.E.A.F suit is so much fun that getting lost is not so bad. The moral aspects of the game stand out very strong and will keep this game in your mind long after you have completed it.
The visual stimulation is stunning, especially in the earlier portions of the game. Coupled with the enhanced movement abilities the L.E.A.F. suit affords, Valley is not altogether unenjoyable. The game had the potential to be quite impactful, making its failure to do so all the more disappointing. There are many good elements, but they’re too shallow and loosely tied together. The game fails to relate to anything the player could care about, leaving it immemorable beyond some impressive visuals and high-intensity maneuvering – hardly justifying its $20 sticker price.
Valley’s run and jump gameplay is a huge amount of fun when you’re going fast, but the moment it slows you down the gameplay becomes annoying and bland.