ScreamRide Reviews
A melting pot of old and new, Screamride provides players with not only classic coaster building, but also the ability to ride upon those tracks and then destroy everything around them across hours of endless fun.
Developer Frontier Developments calls this new game a "spiritual successor" to Roller Coaster Tycoon, and the game fills its end of the bargain quite admirably.
Screamride has a pretty impressive roller coaster building suite and some satisfying destructible environments, but everything else - from the other gameplay modes to its presentation - is a total snore.
As a downloadable £15 game some of Screamride's issues could have been easily overlooked, but at double that price it's a harder ride to sell.
Screamride is a limited romp, but its core selection of minigames are fun to play. It's enjoyable for what it is, whether you have a creative mind or just want to blow shit up. I can see myself going back from time to time to top my best score -- I just won't be creating things for months on end.
Screamride is good, destructive fun in spite of some frustrating limits on creation.
ScreamRide brings some of the most fun sections of the Rollercoaster-game formula into a mix of destruction and adrenaline, which is incredibly fun if that's your thing. The problem with ScreamRide in the end is the fact that it does feel like a much smaller game than it's advertised to be, and whilst it's solid, it's definitely not worth the advertised $40 price tag.
Screamride may not revolutionize the genre in a deep compelling way and it doesn't have strong multiplayer options, but it's pure entertainment and packs in as much content as a world-class amusement park. If you've been wanting a game that makes you scream "WHOO!", Screamride has just the ticket.
There's a lot to like about ScreamRide, but not much of it is good enough to love. With three discrete elements, each of which could have been a download game in its own right, it's reasonably good value, but no one element is quite as brilliant as it could have been, and the environments aren't engaging enough to make the mindless destruction that much fun. There's potential in the creative tools and community features, but this isn't the most thrilling of thrill rides.