Top Critic Average
Samurai Riot is a 2D cooperative beat'em up arcade game with a lot to offer. It is not a breakthrough or something totally different from other beat'em ups, yet it is enjoyable and a great time-killer. Specially, with friends! With lots of enemies to kill, some of the hardest decisions of your life, great combos, beautifully crafted environment and a plot twist, Samurai Riot is waiting for you.
Fairly standard beat ’em up game. The cooperative gameplay elements were well executed and the branching storyline was a very cool addition, but the enemy diversity really could have used some work...
Overall I very much enjoyed my time with Samurai Riot and will certainly be playing through more until I have seen each ending. I also look forward to getting people to play who want different stories and seeing what happens come decision time.
I have long been a fan of the brawling action genre, and Samurai Riot does a nice job of channeling some of the old school nostalgia with some pleasant enough art. However, this throwback to the buddy beat-'em-up genre really never does anything to distinguish itself from other games in the genre, making it a relatively fun if pretty average title in the end.
Samurai Riot is a passable experience. The fighting mechanics are fine, and the moral choices add something to the game, even if the story that accompanies it is rather uninteresting. The pacing, however, detracts enough from the game that unless you want to see all of the potential storylines, you'll stop playing if you can muster enough interest to finish one storyline. If you plan on playing this with a friend, then it isn't a bad purchase, but those looking for more from their beat-'em-ups can skip this one for now.
Samurai Riot has a number of novel ideas, but the repetitive levels and wonky engine undo any good will. Those who are looking for the next coming of the beat-em-up will likely be disappointed with this title.
Samurai Riot is a wonderful arcade game, but a mediocre to, sometimes, bad beat 'em up. The arcade experience is very strong, especially in co-op, as the studio has nailed what people want in an such a title down to the letter, with unlockable alternative styles for characters, and multiple routes for higher replay value and routing for points to figure out where it is easier to rack up a neat high score. However, the core gameplay feels too simplistic, and the background could do a much better job at making it easier to see what is breakable or not, and thus make finding health and one-ups less tedious.
It's obvious that Wako Games have tried to roll back the clock and provide players with a 'classic' arcade experience in a modern age. Yet the time of the arcade is long gone and the beat-em-up cannot survive on the basic formula.