Doom VFR Reviews

Doom VFR is ranked in the 44th percentile of games scored on OpenCritic.
6 / 10.0
Dec 3, 2017

Doom VFR is a fun but a short experience that comes bundled with debatable controller options and level layouts you would have experienced in the 2016 classic over a year ago.

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7 / 10.0
Dec 3, 2017

Despite its scattershot approach to control and bite-sized scope, DOOM VFR provides a tantalizing, gore-soaked and adrenaline filled peek at the future of PSVR.

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Unscored
Dec 3, 2017

Some design decisions have hampered the DOOM VFR experience, but when you’re locked in an arena with the spawn of hell coming for you, the fight for survival carries you through the experience. It’s a very familiar game but if you were a fan of the 2016 release, and you’re like me then you’ll be happy to return to the fray… just don’t have too much to eat before playing.

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7 / 10.0
Dec 3, 2017

Doom VFR leverages extant resources to construct an intimate sensation of murdering hell demons in virtual reality. Dealing with Satan entails a short list of sacrifices which Doom VFR obliges through its compressed experience, inadequate control options, and risk averse experimentation. Safe and sensible, however, are sufficient labels for Doom VFR's pledge of menacing intensity.

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7.4 / 10.0
Dec 3, 2017

Doom VFR is an experience to try absolutely (even better with the free movement), but as a game itself it was reasonable to expect something more.

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6 / 10
Dec 2, 2017

Doom VFR, at it's absolute peak, is a tense and frenetic experience that really sells the Doom experience from the big guns to the fast-paced battles to the revolting denizens of Hell itself. Unfortunately, these moments are few and far between. Ultimately though, Doom VFR is marred by a combination of control schemes, none of which feel truly intuitive. Takes some getting used to, but rewarding to those who are patient.

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Metro GameCentral
GameCentral
Top Critic
6 / 10
Dec 1, 2017

An inspired effort to try and make Doom work in VR, but the limited control options on PlayStation VR leave the action feeling clumsy and frustrating.

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6 / 10
Dec 1, 2017

Bethesda's really tried to make DOOM work in virtual reality, but despite supporting all three of PlayStation VR's control options, it doesn't really feel like the title was designed with any of them in mind. That said, if you can ignore the flaws with whichever peripheral you choose, then the over-the-top action of id Software's series transfers well, and this is arguably one of the better looking virtual reality titles to date. It's a little on the short side, but the price point reflects that, and the gunplay is still as intense as it's ever been.

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Unscored
Dec 1, 2017

If you have a room-scale VR system, try. Otherwise, avoid.

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6.5 / 10.0
Nov 30, 2017

DOOM VFR looks like DOOM, and often feels like DOOM. Unfortunately, it is severely hampered by its controls.

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