Doom VFR Reviews

Doom VFR is ranked in the 44th percentile of games scored on OpenCritic.
8 / 10.0
Dec 5, 2017

It's hard to reconcile the great game that is Doom VFR with the clumsy Move controls that are hardly player friendly. If you have an Aim controller, that's the best way to play, but I would have liked for the Moves to have been a viable option. Doom VFR highlights that allowing for player customization of control and comfort is imperative to making VR games accessible and more mainstream. Despite this, Bethesda has brought yet another title that proves virtual reality support is alive and well with impressive and full-featured titles that few thought would be possible at the outset of the platform. At the end of the blood soaked and demon infested day, Doom VFR is Doom in virtual fucking reality, and there's not much more you can ask for.

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7 / 10.0
Dec 4, 2017

A worthwhile attempt to bring one of the most seminal shooters to VR. Gory and visceral lead-based exorcism, let down by some frustratingly inadequate controls.

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Dec 4, 2017

Doom VFR has a few control issues and won't take you long to get through once, but if you're a Doom fan with a compatible VR headset, it's one of the best experiences around.

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6 / 10
Dec 2, 2017

Doom VFR, at it's absolute peak, is a tense and frenetic experience that really sells the Doom experience from the big guns to the fast-paced battles to the revolting denizens of Hell itself. Unfortunately, these moments are few and far between. Ultimately though, Doom VFR is marred by a combination of control schemes, none of which feel truly intuitive. Takes some getting used to, but rewarding to those who are patient.

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6.5 / 10.0
Dec 4, 2017

Doom VFR sets new standards in terms of graphics on PS VR. It's a shame this great shooter irritates on every step due to its awful controls. All in all, it's fun, but it ends too quickly.

Review in Polish | Read full review

7 / 10.0
Dec 3, 2017

Doom VFR leverages extant resources to construct an intimate sensation of murdering hell demons in virtual reality. Dealing with Satan entails a short list of sacrifices which Doom VFR obliges through its compressed experience, inadequate control options, and risk averse experimentation. Safe and sensible, however, are sufficient labels for Doom VFR's pledge of menacing intensity.

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7 / 10.0
Dec 15, 2017

When Doom VFR is at its best it's a fast paced game that uses VR to shine. It just holds up the action a little too often, and requires making some control compromises.

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4 / 5.0
Dec 14, 2017

When you drop into an area and the electronic bass is pumping and screeching away like a Transformer humping a washing machine and then all of a sudden, as demons attack from all directions, a shredding guitar riff kicks in and disintegrates every pair of panties in a twelve mile radius with the sheer fucking Metal brutality of the whole scenario… Well, that's a sensation that only a Doom game can provide, and this epicness is cranked up to eleven when playing in VR.

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6.5 / 10.0
Dec 12, 2017

Doom VFR doesn't quite live up to its original counterpart due to its limitations both in content and controls. There may be some enjoyment to be found for die-hard Doom fans, especially given the budget launch price, but even if living Doom in VR is a thrilling experience, it's stil too little to recommend the game to everyone.

Review in Italian | Read full review

7.5 / 10.0
Dec 13, 2017

Doom is just as violent and mesmerizing in VR, but a number of concessions were made in this truncated version.

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6 / 10.0
Dec 6, 2017

DOOM VFR is one of the most action-packed games I've ever played using the HTC Vive. It's a shame Bethesda ignored the huge amount of progress that has been made in VR development. DOOM VFR is a good game, but with a number of changes it could easily become a great game. Do not buy this game if you suffer from motion sickness as you simply won't be able to play it for longer than five minutes at a time. However, if the locomotion issues don't bother you, DOOM VFR is definitely worth picking up.

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7 / 10.0
Dec 4, 2017

A triple A shooter with fantastic mechanics, chained down by its demonic controller options

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4 / 5.0
Dec 4, 2017

DOOM VFR is an outstanding, but limited, game. The lack of arcade and multiplayer content hurts the overall package, but it does its sole purpose of replicating the campaign in VR incredibly well. The fat has been trimmed from it resulting in an "all killer, no filler" approach that keeps the tension and action levels at a high point that exceeds even the base campaign from the reboot. Anyone who enjoyed that and wants to play it in VR should do so if they have a Vive or a PlayStation VR.

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Heavy
Top Critic
7 / 10.0
Dec 6, 2017

Even though it retains a lot of the fun of Doom (2016), it's more of a supplement than an enhancement.

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7 / 10.0
Feb 27, 2018

Doom VFR won't look as badass as the last main installment's version looked on regular televisions and gaming monitors, but such is the burden of enjoying it all in VR. Sure, you'll have to forfeit the complete run-and-gun tactic that was almost required, and you'll need to take more of a strategic approach until you're well versed in one of the three control schemes. It's easiest with the DualShock 4 controllers, miserable with motion controllers, and downright fun with the Aim controller, so the play style is up to you. It's not a masterpiece, but it's a pretty good start. It feels great that the game wasn't a quick money grab priced at the full $60, and it gets a pass due to the lack of VR titles, but any sequel that comes next will have to really step up to the plate. The motion controller difficulties can't persist, or it'll be a major downfall for the Doom franchise in the VR marketplace.

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7 / 10
Feb 23, 2018

Overall, DOOM VFR is fun once you get the hang of things and as long as you're in the zone, it's an entertaining experience. It has its quirks, but it has more to do with how PS VR is setup and how it works and not with the game itself. You're looking at around 4-5 hours for completing the game, which is definitely a nice chunk of gameplay for a virtual reality release, but your mileage with the game will depend a lot on if you're someone who suffers from motion sickness when slowly moving through a VR experience or not, since the speed at which you need to teleport/move and shoot at demons can certainly push you closer to the “I'm not feeling so well” edge, so do keep that in mind if you're considering getting this one!

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85 / 100
Dec 10, 2017

DOOM VFR brings a new and exclusive campaign to Virtual Reality. Combat is still fast-paced and rewarding. Fortunately, motion sickness and visual fatigue hardly ever happen when played in small sessions. Enemies and most of the scenarios are well-known, but seeing them up close, in a scale close to real, provides a much more fascinating and terrifying feeling. While the game is playable with a pair of PS Move and Aim VR, I recommend using the good-old DualShock 4.

Review in Portuguese | Read full review

5 / 10.0
Dec 8, 2017

This specific vision of DOOM is not compatible with PlayStation VR. Mainly due a horrific controls scheme that breaks everything DOOM stood for: a frenetic combat ballet that uses both weapons and movement.

Review in Spanish | Read full review

4.5 / 10.0
Jan 2, 2019

While DOOM: VFR can be a fun game to play, the lack of ultra-violence and short playtime overshadow the fun that DOOM: VFR provides, especially at it's current price

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7.5 / 10.0
Dec 7, 2017

A snappy, blood-soaked three-hour thrill-ride sure to please any VR owners looking to get some extra use from their doubtless dust-covered PSVR Aim controllers.

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