Top Critic Average
Simulacra is a very clever game that, despite the simplicity of both its premise and gameplay, immerses you into it and doesn't let you go until you've solved the mystery.
Simulacra is surprisingly engaging for a game that takes place completely on the screen of a found smart phone. With well-drawn characters, a gripping story, and one foot planted firmly in the real world, the suspense of Simulacra entertains quite well. Never truly chilling, Simulacra is nonetheless a unique suspense mystery that is well worth a look.
If you’re looking for a unique take on the ‘found footage/phone’ horror genre, SIMULACRA is perfect for you. The puzzles you need to complete, in order to descramble and reveal messages and photos, are fun to solve and interesting to read/look at. Although I wish there were more FMV sequences and meaningful choices which changed the narrative more dramatically as the story progressed, the quality of the videos and writing were both top-shelf.
The phone user simulator with a horrifying twist. Now you can browse your phone and play video games at the same time!
The studio clearly sees potential in the format as a storytelling platform, and I definitely want to see them refine it in the future.
Simulacra 2 is a worthy sequel and an immersive take on the role that our digital presence has in defining who we are. The different playable characters help to give a different perspectives to the sotyr and the suspects are sufficiently flawed to keep you guessing as to where blame may lie, but the wider cast of characters don't feel as focussed as the original. While the virus in question here is completely digital, it's uncannily topical given our enforced switch to virtual interactions.
Simulacra is a solid horror game with some good ideas. If you can overlook the voice acting, there's a fun, unnerving experience to be had.
Despite my numerous complaints with it, SIMULACRA was, at its core, a title that had me engrossed.
Simulacra might not be perfect, but it highlights that the found phone horror concept is one that has a significant amount of potential.
The puzzles aren't ridiculously difficult, but aren't always easy either. I would like to return to the big question I've been asking all along: is it reasonable to play found game on a console with a controller? It works well enough, minus my gripes about small icons and the annoyance of typing text.