A Case of Distrust
A well-formed slice of noir mystery, beautifully presented. Some writing issues aside, A Case of Distrust is well worth your time.
The world is more enjoyable than the mystery therein, but the experience is intriguing overall
At three hours long, A Case of Distrust held my attention all the way, but that's not to say it's without imperfections. The main character, I think, lacks the energy of her associates. She's rightly angry about how she was treated as a woman on the force, but her feminism falls somewhere between overly earnest and glib. Despite a strong backstory, she lacks emotional force and presence.
A Case of Distrust is a charming and gripping noir interactive text adventure. Halfway between 80 Days and Sherlock Holmes: Consulting Detective, Ben Wander's game tells us about the roaring 20s in a very stylish way. If you can turn a blind eye to some cumbersome mechanics and a couple of trivial choices you'll spend three lovely thrilling hours hanging around San Francisco.
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It's very effective at reinforcing the material and committing the facts to memory. The game is a bit too short (the big reveal is never given a chance to really build to its full effect), and I feel it ended a bit abruptly, but after the credits as the events came to a close, I was intrigued by the hint at a later installment. In A Case of Distrust, the verdict is in: guilty of being an enjoyable game.
The Wandering Ben has delivered a riveting crime caper, revelling in the clichés of the period, but not beholden to them. If you enjoy mystery, noir or simply an atmosphere to get lost in for a few hours, A Case of Distrust is essential.
A pretty good release for the bookworm crowd, A Case of Distrust will keep you entertained, even if it's only for a few hours.
All of the parts of A Case of Distrust almost come together for an amazing adventure experience. Unfortunately, the all-important plot is too familiar to be wholly engaging.
Hopefully Wander is able to focus on getting the story right in his next effort, because there's a ton of potential in A Case of Distrust. So much so that it's worth checking out despite its flaws. Its art style alone could warrant a purchase and coupled with the animation, transitions and music, it has a really great noire feel to it. The story is just OK, but A Case of Distrust is cool and different, and it deserves a look.
Essentially, A Case of Distrust is everything a narrative adventure game should be. It's engaging, humorous, and progressive. The characters are likeable and relatable, even though they're 95% silhouette and 5% deliciously vintage, and the story is entertaining.