Into The Breach Reviews
Into the Breach is enthralling from the moment you start playing, and doesn’t let go. Every calculated move by the enemy can be countered. Every mistake is your own. And as death will come swift and often, in time, so too will victory. And being victorious has a greater sense of accomplishment because it feels earned with each battle being hard fought. Subset Games have crafted a game that absolutely excellent from the gameplay to the music. Into the Breach is near perfection.
With Into the Breach Subset Games rewrites the tactical gameplay rulebook by removing most of its pages. In doing so, it has created a superlative strategy game.
Subset games has achieved a mastery of the microdrama, and as such, Into The Breach is about as essential as indie games get.
Subset Games has delivered one of the tightest strategy games we've ever seen.
Pitting giant mechs against alien bugs, this winningly focused post-apocalyptic spree eschews resource management in favour of living moment by moment
Into The Breach has given me faith again in the polish and the promise of the indie game developer, and reminds me that amazing things can be achieved on the smallest of canvasses.
Subset also deserves credit for the game’s deliberately limited, laser-focused scope. Every aspect of Into The Breach’s design—the gorgeous soundtrack, the bleak storytelling, even the way characters quip about the in-game reset button—contributes to making the player’s battles feel like a life-or-death, “We’re canceling the apocalypse” moment.
I cannot currently think of any reason why I would ever uninstall Into The Breach
If you play PC video games at all whatsoever, buy Into the Breach.
It may be a hard game, but the temptation to improve was irresistible. I didn't want to stop playing.
The follow-up to FTL is just as punishing - and just as elegant.
In all, Into the Breach is an impressively well thought-out package. Fans of tactical RPGs and roguelikes will find much to love – from the masterful gameplay/story integration, variety of combat options, or the myriad of achievements and unlockables. Having already put 30+ hours into this $15 title (while barely scratching the harder difficulty settings), I can confidently say I could easily put in dozens more without the experience growing stale. Into the Breach is without a doubt one of the finest indie games currently gracing the eShop.
Into The Breach is a tour-de-force of tight design, an excellent execution of an idea, and a wonderful take on turn-based strategic combat. I have pretty much nothing bad to say about it. My only wish right now is that there was more of it, that its permutations would stretch on forever, that there’d be islands that I’d ever be able to conquer, more different Vek than I’d ever be able to fight, and more different bonus objectives than I’d ever see. But I understand, design-wise, why this could never be the case. I think Subset have achieved something pretty special here; I look forward to coming back to it in all my future timelines.