Into The Breach
Top Critic Average
The follow-up to FTL is just as punishing - and just as elegant.
The wide variety of mech and pilot abilities make Into The Breach's tactical combat deep, satisfying, and replayable. Every turn creates a new complex puzzle, and though sometimes there's no perfect solution, finding the best way to minimize damage creates frequent eureka moments as you learn to make the most of the abilities you're given to work with. It's a small-looking tactics game that's kept me playing more intently than most big ones.
Exacting, agonising, challenging, and intensely rewarding, Into the Breach delivers in the tiniest package the most perfectly formed tactics around.
An almost perfectly formed strategy game, that hides near infinite variety and depth beneath its deceptively simple presentation.
The simple presentation belies a deep and engaging gameplay loop that unfolds over multiple playthroughs, as new unlocks completely change required tactics
Subset Games' FTL follow-up is a pristine and pragmatic tactical gem with dynamic conflicts that will inspire you to jump Into the Breach again, and again, and again.
It may be a hard game, but the temptation to improve was irresistible. I didn't want to stop playing.
I enjoyed my time with Into the Breach, and it's a great game to pick up and play for a few minutes at a time. I hope that it finds its way to mobile devices or the Nintendo Switch because it would be perfect for playing on the go.
Into the Breach is a mechanically perfect game that is surrounded by mediocre design decisions. I absolutely adore the tactics-style gameplay and how simplistically the game can convey so much information. But with the only run variance being the three pilotable mechs and the potential upgrades, things just start to feel "same-y" after not too long. For those, like myself, who can easily fall in love with intelligently designed mechanics, there is a lot to love about Into the Breach, but it's not as well-rounded as it could be.
Into The Breach is a fantastic example of how you can play around with an established genre. Taking turn-based strategy and letting you see what is about to happen changes everything about what would normally play out. The feeling of intellectual superiority you feel when you outsmart the aliens is incredible and will keep you playing through every loss you will experience. Best of all the bite-size maps fit onto the Switch so perfectly that the idea of playing it on a PC is absurd. This is a game made for a handheld, and damn is it good.