Earthfall Reviews
Parts of Earthfall present a certain charm, and the co-op shooting experience could certainly be fun with the right group of friends. But it's hard to get away from the fact that Earthfall is a lesser incarnation of a decade-old game, with fewer modes and missions, at a higher price.
A pale imitation of its influences, Earthfall is mostly functional but shows little sign of life
Earthfall is not a bad game. But it's also far from being a very good one. It's biggest problem is the lack of epic fights. In a FPS you expect a good feeling in weapons but here every weapon feels like a paintball rifle - not enough recoil and not enough feeling of power. Overall, the game is too generic and too close of Left 4 Dead but without the fabulous mechanics. A game to have a bit of fun for one evening with friends, but nothing more.
Review in French | Read full review
In the end Earthfall is unfortunately the exception to that age-old rule, originally spoken and then sung by Mary Poppins – ‘a spoonful of co-op makes even the most mediocre of shooters go down'.
Co-op alien-blasting shooter, Earthfall, is a decent clone of Left 4 Dead... and that's the problem with it, as it should be much, much more than that. Simply put, the foundation is great, but the structure on top of it is not worth the rent.
Even though Earthfall is, in most respects, mechanically sound and competently designed, it's still a hard game to recommend. This co-operative FPS never successfully manages to step out of the shadow of its inspiration. The ability to set up defensive measures, including turrets and barricades, is pretty neat. However, that's not enough, particularly when every other moment feels overly familiar and sometimes worse. All in all, this rendition of humanity's last stand won't hold anyone's attention for very long.
Even a couple of interesting quirks can't stop Earthfall from falling flat.
It’s by no means an awful game. The level design is solid, it keeps you on your toes constantly and playing with friends can be a blast. The issue is I’ve no doubt you have similar games in your collection which are similar and much, much better.
An attempt to carry on the legacy of Valve and Turtle Rock falls flat, with a small amount of attention paid to the elements that matter. Poor mission design and A.I is what ruins this experience.
Earthfall: Alien Horde attempts to fill a spot still left absent by L4D3, but unfortunately fails to capture the magic or atmosphere of the genre's best.
The most frustrating thing about Earthfall is that it squanders its potential at every turn.
Despite providing the foundations of an interesting multiplayer experience, Earthfall massively holds back on its delivery as a Left 4 Dead successor. It instead sits on a shelf amongst other co-operative horde shooters, unable to stand out as anything spectacular or bring anything new to the table.
Earthfall is too derivative to stand out and too disappointing to inspire repeat trips through its 10 mediocre missions.
I'm all for taking the spirit of a beloved classic and bringing it up to date, but you have to be prepared to be judged utterly against that original game. Under the right circumstances Earthfall is capable of capturing the frantic teamwork of Left 4 Dead, but there's too much wrong here to maintain it for long.
Earthfall is a hard pill to swallow. Almost everything it does will lead to frustration. You're money is better off spent elsewhere unless of course you constantly love to scream in your friends ears.
Even if you miss Left 4 Dead series as hell, it's still a better choice to go for this old series which is now nearly 10 years old. Here aliens have conquered the games and there is no hope.
Review in Persian | Read full review
An uninspired, unoriginal Left4Dead clone that suffers from wishy-washy shooting and a lack of polish
There's still a lot of potential to be realised in a Left 4 Dead-like experience, but Earthfall is a complete miss. It fails to build upon the foundations abandoned by Valve, with repetitive AI spawns and an arsenal of weaponry that does nothing to distinguish themselves from one another. And with just four hours of content to work through, you'll be left feeling short-changed by an experience that gives you no reason to return once the credits roll.
Earthfall ends up feeling very middle of the road, and efforts to add progression systems feel about the same. The game has promise, but just don't seem to run anywhere unique or special with the concept.
Earthfall feels like a science-fiction skin for Left 4 Dead. This isn't inherently a bad thing, after all, people are desperate for a new Left 4 Dead game. Although it does make it easy to compare and see where Earthfall falls short.