Gods Will Be Watching
Top Critic Average
Gods Will Be Watching takes adventure games to new, dark, and strategic places
An inspired take on survival, where you get to bring your own horror.
In Gods Will Be Watching, I feel bad not because of what I've done in the game, but because I feel like I'm the one at somebody else's mercy, and I have no idea what that person wants. This may well be deliberate, and if so this failure to communicate its intentions either makes Gods Will Be Watching a work of unusually cruel genius, or a work of astonishing clumsiness. Maybe even both at the same time. Either way, it's impossible to recommend to anyone but the most masochistic players.
Emotional storytelling and challenging gameplay can't wholly save Gods Will Be Watching from some of its bad design choices.
Thought it shares some similarities with Telltale's The Walking Dead, Deconstructeam's Gods Will Be Watching isn't the same kind of game. Instead of a heavy narrative, the game is more of a resource management sim, with the resource being the other characters. When taken like that, it's a solid puzzle game with some rough, repetitive edges.
This is a unique game, presented as a traditional point-'n'-click adventure title but more focused on strategy and planning instead of puzzle solving. If you push on and don't give up, you'll be rewarded -- just expect a few heartbreaking moments first.
Gods Will Be Watching strives to be meaningful. The story ruminates on how hard it is to find purpose in a world where things are often outside of our control. Many may never get a chance to appreciate that message, since the game ruins its own potential. At no point does Gods Will Be Watching make the struggle worth the effort.
Gods Will Be Watching is a sci-fi thriller that's all about making the right decisions. The thing is, there are no right decisions... and that's the good news.
Gods Will Be Watching is certainly a unique experience, but that doesn't make it an interesting one. It relies too much on random chance and does nothing to compensate for the frustration that will cause. Unless you enjoy punishment you might want to avoid.
Gods Will Be Watching takes some tired features like pixel art and adventure-style dialogue options, and makes them feel fresh. Choices have consequence, but the mortality of those around you can't be dwelled upon as your mission is far more important. You'll question how inhumane you have to be and then, without batting an eyelid, become the efficient lunatic you never thought you would be. While the decisions feel weighty, the story is essentially disjointed and becomes confusing. Where Gods Will Be Watching is really testing, though, is in its almost impenetrable difficulty. There's a fine line between challenge and frustration, and sadly, with all of its positives, Gods Will Be Watching will leave you questioning whether its really worth it.