Heavy Fire: Red Shadow
A poor shooting game (VR compatible) set in a war between North Korea and United States. Sadly, it feels like an old arcade, repetitive and short.
Review in Spanish | Read full review
There's a certain audience that'll find Heavy Fire: Red Shadow to be a decent game. For those people, the turret sequences in other shooters must be their favorite part of the game. For everyone else, including fans of the series, Red Shadow is an utter disappointment. From a regression in gameplay to overly long stages and terrible presentation, there's nothing to recommend here, even if you just want to Trophy hunt. Unless you absolutely need to have every game in the console's library, stay as far away from this as possible.
The whole Heavy Fire: Red Shadow experience feels like it should be on VR, and that may well be the best way to get anything out of this turret shooter. The price is too high as well – at least for anyone to take a punt on – and even though it does nothing wrong and all appears to work fine, it does become very repetitive quite quickly
Created with a simple purpose, yet still executed, Heavy Fire: Red Shadow does not offer much of an interest. Shallow campaign, simplified gameplay and lack of content are some of the downsides that the game presents, and it is a difficult experience to recommend.
Review in Portuguese | Read full review
All in all, Heavy Fire: Red Shadow is a game that is easy to overlook and doesn’t really give you much reason not to. There’s fun to be had and it’s an easy way to waste a half hour, but that’s really all you’ll be doing.
Honestly, the nicest thing I can say about Heavy Fire: Red Shadow is that it's over in two hours. It is at least technically playable with some interesting mechanics. But even if you are specifically looking for a wave-based, arcade-style turret game, I'd still stay away. This game offers little of value and is fun only if I stretch that word beyond its absolute limit.
Heavy Fire: Red Shadow is such a disappointing game that even if you were a fan of the previous games in the series, you likely won't find anything to enjoy within this bare-bones sequel.
Heavy Fire: Red Shadow had the potential to give gamers an updated version of Beach Head 2002 from the heyday of arcades. Unfortunately, an incredibly short campaign, terrible graphics, and a lack of any real challenge all coalesce into an altogether underwhelming product. The $9.99 premium VR mode is so minimal in execution, that even that isn't recommended. If you absolutely love arcade, wave-based shooters, it's probably still best to wait until Heavy Fire: Red Shadow is on a fire sale before plopping down the cash.
Heavy Fire: Red Shadow is a nice "first person action arcade" with fun gameplay elements like entertaining turret control, variable orders for air attack and back-up, nice visual effects (as a VR game) and beautiful music that can entertain you for some hours. But In the other hand, many of these good aspects, damaged by some technical issues and most importantly by "repeat" factor after some hours of playing. If you want to experience full potential of Heavy Fire: Red Shadow, you must play it with VR. In fact experiencing Heavy Fire: Red Shadow with VR is so much more entertaining than playing the game without VR. Finally i must say that If you like first person action arcade games or you want an entertaining action VR game, Heavy Fire: Red Shadow could be nice choice for you.
Review in Persian | Read full review
If it appears on Game Pass or Gold, it might entertain you for an evening, but at full price, it’s hard to recommend to all but the thirstiest of achievement hunters.