GRIS Reviews
GRIS is a powerful and exceedingly worthwhile title that deserves to be played by everyone in total immersion. Set aside a few hours, turn off the lights, put on your headphones. And then lose yourself in this world.
Personally, I found GRIS to be a worthwhile experience but I can also fully understand those who won’t see the appeal.
Gris is on of the most beautiful games I've ever seen. You could picture yourself as the main protagonist and see the game as it your life. At first, you're weak but this is all in your head. To overcome the problems, you should trust yourself. Maybe even the main villain of the games is just yourself.
Review in Persian | Read full review
Gris doesn't offer anything particularly exciting gameplay-wise but its awe-inspiring world will be more than enough to suck you in.
GRIS confirms itself, years later, as a small gem in the landscape of independent productions. Nomada Studio takes us on a synaesthetic experience in which art and music wrap themselves around a mysterious and melancholy story. A meaningful and touching journey through the stages of grief, from heartbreaking sorrow to heartwarming rebirth. If from the standpoint of presentation and themes GRIS excels, ludically the experience is unfortunately all too linear, simple and essential. A definite choice on the part of the development team, however, that may alienate some of the audience: for everyone else, it is impossible not to still cherish Devolver Digital's classic.
Review in Italian | Read full review
A watercolor painting in motion. Worth picking up for visuals alone.
Gris is much more than a simple game, it's a really powerful sensorial experience, a journey inside our personality. Gris talks about us better than anything else, showing the deepest emotions hidden inside our soul.
Review in Italian | Read full review
Gris is a game primarily defined by its style and beauty. The game starts with a woman who appears to have lost her voice sitting on a stone statue’s hand and then falling as the statue collapses. It’s a strange opening that defies explanation at first, but it exhibits so much of what Gris is about. Gris is a game designed to be more about the visual environment connecting with the player rather than a deep gameplay system.
Gris is one of those games in which the importance is in the message, in the art and in the game experience. It is a game without dialogue, where animation and music speak, where the player experiences a unique world and sensations. It's one of the best games that have been produced in Spanish territory.
Review in Spanish | Read full review
Gris feels like a AAA game from a major gaming company, but it comes from a small indie studio and it’s an incredible debut. You can’t simply watch videos or read about it to fully understand it, though. You need to experience the game to appreciate its unique art style, smooth gameplay, and soothing music. While the journey isn’t long, it will stay with you long after you complete it. So go ahead and let yourself be taken into this beautifully realized world. You’ll be glad you did.
GRIS' stunningly beautiful presentation, poignant story, and fluid platforming come together to create an impressive indie title that shouldn't be missed.
Gris is one of the best indies of the year and one of the ones we have enjoyed the most from the whole generation without any doubt. It's not only a beautiful game with a great soundtrack, it's also original and ostensibly varied in its dynamics. Enough to catch you once you start it and until the end.
Review in Spanish | Read full review
As one of the last indie titles of 2018, GRIS also proves to be one of the greatest. Anybody interested in gaming as an art form should absolutely pick it up. It’s tender, it’s vague, and it’s inspired. And it will be a landmark in both visual design and abstract storytelling for years to come.
Despite some underwhelming puzzles and unused potential in its mechanics, GRIS is a charming platformer. It has some of the best art seen in indie games, and its soundtrack is brilliant. GRIS succeeds at creating a mesmerizing, enchanting experience that is sure to pull on your heartstrings. The length of the game is incredibly short and shouldn’t take more than a few hours to complete, but the other great elements of the game more than make up for this. It is a must play for fans of atmospheric titles such as Fe, Aer, Abzû, and Journey. On those quiet, rainy days when you just want to relax, GRIS is a perfect accompaniment.
So every obstacle you encounter, every puzzle, actually turns into a spice in this delicious meal you eat. Even though it is short, you will happily leave the dining table with the taste that will remain on your palate.
Review in Turkish | Read full review
Gris dares to do something truly original and gorgeous.
Review in Greek | Read full review
Gris is not really long-running game, you can complete the whole experience in around 4 hours. The game phases are well defined, through the use of colour: from a desaturated start, the player goes through different and intense hue of colours, metaphor of a psychologic journey towards the acceptation of ourselves. Gris will bring us in the deepest abyss of mind, where our fears and the rejection of who we truly are will force us on looking at everything as it was without any life or colour. Where everything is destroyed and hope is what last, but still, you can hear a faint voice and a weak breath.
Review in Italian | Read full review
GRIS is a work of art at a visual and sound level that will keep us open-mouthed in front of the screen from beginning to end.
Review in Spanish | Read full review
So, as the closing moments began to tick away I felt that sadness akin to the fading of a memory; the running of a chalk drawing on a London street. It’s not just the comparison of water moving colours, but with the sense of something special happening. Something magical. GRIS captures imagination, the beauty of movement and the lustre of a sumptuous piece of art, all the while letting the player interact with it, making us feel both insignificant and yet ever more important.
It’s deeply spiritual, achingly human, immaculately constructed and absolutely demands to be experienced in a time when games and art are finally indistinguishable from one another.