Silver Chains

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GameMAG

Top Critic

6 / 10
Aug 15, 2019

Silver Chains is a nice, sometimes predictable and too linear game for one evening with a disappointing ending, but having a certain appeal and magic. If not the last third of the game with poorly made chases, boring collecting items and poor navigation, there would be a different score.

Review in Russian | Read full review

5 / 10
Aug 13, 2019

Silver Chains has a spooky atmosphere and an interesting, if typical, narrative. But its horrifying performance issues and the completely horrible final sequence put a pretty big damper on the game as a whole.

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3 / 10.0
Aug 6, 2019

Silver Chains is a boring, confused horror game plagued by excessive clichés, jump scares and uninspired gameplay that fails to compel the player forward in any meaningful way

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Gamersky
金闪闪老里

Top Critic

6.4 / 10.0
Aug 17, 2019

It's a mediocre horror game with a lot meaningless jump scares.

Review in Chinese | Read full review

7 / 10.0
Aug 6, 2019

PC players craving a bit of horror during the Summer can't go wrong with Silver Chains, that is, as long as they're okay with something that ultimately comes as feeling a little familiar.

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6 / 10.0
Aug 6, 2019

There are two Silver Chains. The atmospheric, pre-monster Silver Chains draws you in with intrigue and great visuals. The post-monster Silver Chains is a silent scavenger hunt in the dark occasionally interrupted by a spooky monster. It's not bad, but it's not for genre fans either.

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7 / 10.0
Aug 6, 2019

Silver Chains is by no means perfect, but it uses its scares sparingly and offers enough gloomy chills to keep you spooked and hooked.

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5 / 10.0
Sep 10, 2019

Boring ghoststory with common gameplay and drab content.

Review in Slovak | Read full review

Aug 7, 2019

Gorgeous graphics and excellent sound design don't make up for a lack of gameplay and an extremely short playtime.

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4 / 10.0
Aug 10, 2019

Are the Silver Chains strong enough to hold this indie horror game together for review? Let's take a look and see what lies within.

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