Daemon X Machina Reviews
DAEMON X MACHINA gets a lot right, but at the end of the day, there’s enough wrong here to hold the game back from being great.
Daemon X Machina offers plenty of customization, and fans of mecha anime and games will love its style, but its monotonous mission structure holds the game back and keeps it from truly standing out.
Arcade-style giant fighting robot action overcomes repetitive missions and a sometimes-nightmarish HUD.
hortcomings aside, Daemon X Machina is exactly what you would hope it would be on PC, which doesn’t fall short of everything you’d want from an Armored Core successor. If you min-max the hud, get it set up how you want, the game itself is even more enjoyable than before, it’s absolutely marvelous as some might say.
Daemon X Machina’s biggest issue is trying to please very different crowds and playstyles. While its single player campaign can be a bit lackluster, the amazing coop and exploration missions more than make up for it.
Review in Portuguese | Read full review
Daemon X Machina doesn’t end up getting too creative with its mission structure, but it makes up for it with some incredible set pieces and systems. There’s so much here for fans of mech action games to customize and explore that kept me entertained for hours
Daemon X Machina works as you’d expect from the first entry into a new IP, taking few chances on story or combat, but delivering a relatively solid, if uninspired, twitch-heavy action game.
If you like the trailer, you are almost certainly going to like this game. If you like the concepts, you are almost certainly going to like this game. It knows what it wants to be and it succeeds marvelously at it. And at the end of the day, I like this game, so even with its flaws, I can’t help but feel that it deserves plenty of love for just being dang fun in exactly the way it wants.
"Behind the fallen moon."
Review in Finnish | Read full review
The single player campaign is a bit of a wash, but your experience depends on what you want from the game. Daemon X Machina excels at playing against skilled human opponents and taking the time and care to customize your arsenals.
Daemon X Machina is a real treat for mecha fans. Armored Core veterans will feel right at home while experiencing new gameplay mechanics. The story has its typical Japanese anime tropes but it's re-enforced with interesting characters and conflicts. Gameplay is top notch in the mecha genre.
A cold and uninspired action game that tries to make up for its lack of interest with really nice aesthetics.
Review in Spanish | Read full review
While being rough around the edges, I personally think that the core gameplay is extremely fun, and the game gives you good enough reason to see it through to the end.
A powerful Mech construction kit, Daemon X Machina is a dream for all fans of combat robots, but as an action game it is a repetitive occupational therapy. It's a shame that the game design hasn't received as much lifeblood.
Review in German | Read full review
Daemon X Machina is a love letter for fans of the Mecha genre.
Review in Greek | Read full review
Daemon X Machina ambitiously tries to portrait the action of an Armored Core game, but fails to do so. The pacing really catches up after half of the game is already away. Mech customization and the overall story keeps it afloat, but very short missions and not so entertaining battles really bring it down. Daemon X Machina gets 6 out of 10.
Review in Czech | Read full review
The controls are simple enough to grasp, but after a few story missions, you might not want to keep going. For what it’s worth, I enjoyed my time with Daemon X Machina, and I hope it finds its audience, because it’s a pretty good game, despite a few flaws.
Full of clichés and tropes from both anime shows and games of its own genre, Daemon X Machina looks and sounds cool, but gets overwhelming and repetitive very very fast.
Review in Portuguese | Read full review
DAEMON X MACHINA is the latest release from Marvelous! Formerly Marvelous Entertainment, a Japanese Studio initially founded in 2011, with other switch titles such as the Kagura series, as well as No More Heroes. They also have producer Kenichiro Tsukuda, who led the development of the game and is famed for his storytelling and production of the Armored Core series of games for the PlayStation.