Magic: The Gathering Arena Reviews
If someone told me that Murders at Karlov Manor was their favorite or least favorite set, I would understand why. I'm strangely medium on the set. The artwork and the setting are top notch. There's a lot of smart design decisions inside and I absolutely enjoyed my time with it. It's just… the more MKM I experienced, the less I liked face-down creatures. If the only thing you read is this summary, I implore you to try MKM as you might find the opposite. The core idea of unknown information within Magic: The Gathering has always been a unique offering. Wizards of the Coast are experts at crafting their games and Murders at Karlov Manor is not bad. It's just not my thing.
Magic: The Gathering Arena fulfills the old dream of playing wherever you want, with decks designed by yourself, anytime and anywhere. With some gameplay and stability issues, it is far from perfect, but it does its job well in bringing all the richness and complexity of big screens to small screens. It is a very valid option to enjoy Magic, especially considering that it is a free application and has full integration with its desktop version.
Review in Portuguese | Read full review
MTG Arena is not yet perfect and it's probably why it is not essential to every player. It remains a very valuable help and will evolve anyway to become an essential card game developping its esport side. If you have not played it yet, do not hesitate to download it for knowledge, and if you are practicing Magic, you will play it one day or another.
Review in French | Read full review
If you're considering learning Magic: The Gathering, I recommend the Starter Kit 2023. While it feels like some corners have been cut, the overall product does a serviceable job of teaching new players the game. I'd like the included rules to be more tailored to the Starter Kit, but the games inside are a good showcase of what Magic can be. There is fun to be had within this kit. As for the claim, "The best way to learn to play." I don't think it quite lives up to that. The best way to learn to play Magic is still with a friend who knows the game, but the Starter Kit is still a decent way to get started too.
Slick and generous, Magic: The Gathering Arena is finally the adaptation the CCG originator deserves.
Playing MTG in the palm of your hand, flicking between cards with your fingers, that's the best way to play the digital version of this card game.
Magic: The Gathering Arena is an excellent entry point into the twenty-six-year-old franchise for new players and lovable for veteran players as well. While it's generally a very fun experience, it's not without technical issues.
Quotation Forthcoming
Review in Italian | Read full review
You can't beat the feeling of playing Magic with cardboard in your hands. Still, Arena presents a slick realisation in digital form, and one that should suit both old hands and newcomers.Will Freeman
Magic Arena is a stellar addition to the Magic: The Gathering family. It’s here to stay and the competitive landscape will likely be better for it overall as time goes on.
The Lost Caverns of Ixalan is a complex set with a lot of keywords and abilities on cards making it complex. Despite this, Lost Caverns of Ixalan is a lot of fun to play in Limited. Lost Caverns of Ixalan rewards players through rich drafting and deep gameplay. The artwork for this set is as always stunning. In addition to that, the Commander decks offer good value and gameplay, and I hope that this trend continues for the Commander decks. I can recommend Lost Caverns of Ixalan to anyone looking to dive into some Magic: The Gathering games.
Wilds of Eldraine is a fantastic set, both for veterans and new players. The main set is fun to draft while being friendly to new players. The mechanics offer gameplay that keeps the set dynamic and lively. Matches of Wilds of Eldraine were always moving forward without becoming a slow stalemate. The "enchanting tales" offer bonus value to players while also supporting the flavor and mechanics of the main set. In contrast, the commander decks offer decent value to players looking for an entry point into commander, but aren't anything special from previous commander offerings.
Magic the Gathering is the grandfather of a lot of deckbuilding games, but its introduction to the digital marketplace feels fresh, exciting and well worth the (free) price tag
MTG Arena is the best possible transposition of the historic card game. It's free (initially, at least) and it's wonderful, there's no reason to not try it. With its unique style, complicated and rewarding, it will charm any TCG lover.
Review in Italian | Read full review
Magic: The Gathering Arena is an absolutely brilliant recreation of Magic only held back by Wizards of the Coast's monetization strategy and some unfinished business. With more of an open mind toward new modes of play (plus ways to keep your old cards relevant) and a better client, this could be the definitive way to play the best card game in the world for the foreseeable future.
Magic: Eldraine's Wildlands is a great first step. The set, which has the thankless task of opening a new narrative cycle after the Phyrexian climax of the 30th anniversary, is not almost perfect as was The Advance of the Machines, but it is still a solid production from every point of view.
Review in Italian | Read full review
The Lord of the Rings: Tales of Middle-earth is a mammoth product, which challenges the very concept of cardgame in scope and size.
Review in Italian | Read full review
Fans of Magic: The Gathering finally have a digital product they can be excited for, with free decks and a constant flow of cards creating an enticing free-to-play experience
In conclusion Magic: The Gathering Arena definitely earns the title of one of the best TCG games on the video game market. Since its release, it has seen a great growth, not only in the aspect of users, but also in the game making it not only a niche video game related to those who play Magic.
Review in Italian | Read full review
Overall, I think Streets of New Capenna hits the sweet spot for what a Magic set can be. It is weirdly experimental on the creative side and tries to afford a huge amount of possible play experiences due to some new mechanical design on the game side.