Cyberpunk 2077 Reviews
Cyberpunk 2077 has a lot of potential to be a great game, but that potential is buried under a mountain of egregious technical issues.
Please don't play Cyberpunk 2077 on a base Xbox One or PS4. It is a shockingly bad way to experience what is a fantastic RPG on better hardware.
Exceptional characters, heartfelt storytelling and enjoyable action threaten to be engulfed by endless bugs and hasty, uneven design.
Cyberpunk 2077 throws you into a beautiful, dense cityscape and offers a staggering amount of flexibility in how you choose to take it from there.
Some nice characters and stories nested in an astounding open world, undercut by jarring bugs at every turn.
I’m V and the game is Silverhand - I can’t get Cyberpunk 2077 out of my head. I’ve had it a week and played 70 hours, which is probably about as healthy as scooping out my face and replacing it with electronics, but it didn’t feel like work. Like a digital personality loaded onto a biochip, it felt like stepping into another life for a while. It’s a life I can’t wait to relive.
What Cyberpunk 2077 lacks in core campaign length, it makes up for with depth and soul, offering a world of intrigue and violence unlike any other.
Conversing with Night City's ensemble cast is fun, but outdated combat mechanics and faulty enemy AI might convince you to play stealthily more than you'd like
An open world you can get lost in and continue finding new things to do
But it is impossible for me to play the game after this patch and not think about how so many other games, with so many more interesting ideas and takes on the genre, are not going to get the second swing that Cyberpunk 2077 is going to get over the next year. Years of dev time to produce a standard and familiar 1980s dystopia in a pretty good frame. Just another day in Night City.
Cyberpunk 2077 is dad rock, not new wave
Cyberpunk 2077 has standout side quests and strong main characters, though its buggy, superficial world and lack of purpose bring it down.
Early Impressions Discussion: They should have delayed this game even more One word: undercooked
My favorite ending in Cyberpunk is the one a lot of players call the “bad” ending. I wouldn’t have been satisfied if it were my only choice, but its sad but uncompromising tone felt right for my playthrough. In every ending, characters you forged relationships with message you during the credits. In this ending, they have different opinions on your choice, and some wish things came out differently. This ending felt most like my time inside Cyberpunk and in the discussion around it: a lot of conflicting emotions and no definitive answer.
In the midst of such intense anticipation and scrutiny, it’s easy to get carried away with what Cyberpunk 2077 could have been. The final experience might be more familiar than many predicted, with plenty of elements that aren’t perfect, but it’s dripping with detail and engaging stories. With so much to see and do, Cyberpunk 2077 is the kind of RPG where you blink and hours go by, which is just what we need to finish off 2020.
Cyberpunk 2077 is excellent and one of the must-play titles of 2020, but unfortunately this statement needs to be clarified depending on the platform.
Having finished my Cyberpunk 2077 review, I am ready to scream "I'm free!" Though the masochist in me is considering spending more time to finish the mainline story (There are multiple endings, which is why I might just read synopses online), I'm happy to be done with this game. If you were thinking about getting it (if you can even buy it), my best advice is to hold off for a while.
Cyberpunk 2077 is huge, sprawling, complex, and deeply flawed. It’s at its best as a fairly straightforward singleplayer action game, with likable characters and thrilling capers in a fascinatingly detailed open world that looks better than any game before it. It’s at its worst if you want it to be an RPG, an approach-as-you-please Deus Ex successor, or a polished piece of software. I enjoyed my time with it a lot, and I even want more of it, though I’m going to spend years complaining about its flaws. I’ll enjoy the complaining, too.
It’s fine to make a game like that — for many, that’s the promise of Cyberpunk 2077. It just wasn’t the promise to me.