Top Critic Average
While it does show glimpses of its potential, the mixture of unnecessarily difficult gameplay and overwhelming management systems make Alder's Blood a game solely for masochists.
Alder's Blood is a functional game, beautiful, but not exceptionally exciting. On one hand, the game looks great and the writing, while clunky, can inspire a bit of wonder. The gameplay is, however, lacking, as you don't get too attached to your Hunters, and you don't do much hunting.
God has been murdered in this world, and I still feel compelled to understand just what that means. I’ll probably return to this world when the leaves are changing and I’m in the mood for an ethereal scare. I just hope I can remember to tread lightly and not have to reload so much.
The game often feels like a survival-horror experience with its sharp emphasis on the senses.
Alder's Blood is a wonderfully crafted game with an intoxicating story. Its missions are simple but your strategy can't be if you want to survive.
Albeit too punishing at times, due to some unjust RNG mechanics, Alder's Blood offers a unique take on the classic turn based strategy formula, mixing up elements taken from other games such as Darkest Dungeon, XCOM and Bloodborne.
Review in Italian | Read full review
This is a substantial package of content that will be challenging to overcome. It won’t surpass similar games of this ilk, but is an interesting experiment in the genre that shows the possibilities of what can be done in turn-based gameplay.
However, the difficulty being tied so closely to RNG-based wind means sometimes it really blows to try and finish up a quest. Matching that with inconsistent AI and you have an overall package that falls a tad short of the high expectations. A few minor changes could make this a really special variation on the Bloodborne formula.
SRPG enthusiasts who like the idea of mixed in stealth and survival elements will have a blast mastering Alder's Blood.
Alder’s Blood is about the least SRPG-y SRPG that I’ve ever played. And I don’t necessarily mean that in a bad way. Imbuing heavy stealth mechanics into something that is, by nature, tactical, seems very foreign to me—and I’m sure to many others as well—as each primary element seems to fly directly in the face of what the other is about. I wasn’t sure how it would before playing, and, even afterward, my thoughts on the matter still aren’t entirely concrete. However, I can say this with absolute certainty; Alder’s Blood is undoubtedly unique, and, if you’re fine wading through the problems that exist, like being challenged at every single turn, and don’t mind hanging around for the devs to patch things which don’t work as well as they’d intended (which they’re very actively doing right now, so good on them), then you shouldn’t have too much to lose by checking this game out.