Foregone Reviews
Foregone offers some fast-paced, and at times, downright frantic gameplay moments providing a sense of accomplishment as you reach level transports or take out massive bosses. The adventure hits a few different high moments but does suffer from some repetitive design choices and enemy variety. Still, I’m left impressed with how Foregone took some chances on a heavily saturated genre and even managed to stand out through its beautiful level design and unique systems.
We are facing a new very funny platform, which also contains touches of Dark Souls, Dead Cells and metroidvania. Luckily this strange mix works, although the title is still in development and has some room for improvement.
Review in Spanish | Read full review
Foregone is an entertaining 2D game which has used many familiar Elements of similar games. Still, because of repetitive levels and lack of new ideas, Foregone is a mediocre experience. Although because of its fast paced combat and its beautiful art style, it's still worth playing.
Review in Persian | Read full review
Foregone is a graphically gorgeous, if not derivative, romp that struggles to create many memorable moments or differentiate itself from contemporary action-platformers.
Foregone is a simple, well-designed action platformer with just enough roguelike elements to the keep the game interesting but lacks the interesting loot and character customisation that would take it to the next level.
Foregone is a good game from start to finish. The combat provides an exciting challenge, the art style is on point, and there are just enough mechanics mixed in from various genres to keep things interesting throughout. However, following the source material of the inspirations a little too closely means Foregone can feel like a lot of good ideas that don't come together in a fully-thought-out package.
There’s no better way of describing Foregone than calling it a Dead Cells-inspired action platformer that eschews roguelite elements in favor of hand-crafted levels and checkpoints. It is, for better or worse (depending on your viewpoint), a game suited to those of us who have become exhausted by the randomization and permadeath features many indie developers have been using as a crutch over the past half-decade or so.
And that's all that matters in Foregone: the core loop gameplay. It's just fun. Sure, it needs a bit more meat with its narrative, a slightly higher difficulty curve, and a bit more weapon variation, but the overall package is slick and entertaining.
Overall, Big Blue Bubbles’ latest addition to the Metroidvania genre is a really enjoyable game that I had a ton of fun with. While it may be yet another Dead Cells clone, its weighty combat, challenging foes, slick maneuverability, and gorgeous aesthetics do just enough to set Foregone apart from its contemporaries.
You should play this fast-paced 2D action-platformer if you're tired of difficult rougelike and souls-like platforming games.
Foregone is a whirring pastiche of ideas that came to define the last decade of side-scrolling action games. There remains an artful satisfaction to cutting through hordes of exquisitely fashioned monsters across splendid vistas but, without a thought to call its own, Foregone's performance will be consigned to oblivion the moment its player puts down their controller. It's a beautiful, sterile wasteland.
Quotation forthcoming.
Review in Spanish | Read full review
Foregone is a mix of ideas that don't mesh well. The name of the game is simplicity, but Foregone contradicts itself with randomized loot, an immense difficulty spike, and a hard turn away from "play as you like" after committing to that formula. Foregone is a copycat title through and through with a couple good ideas that are encrusted with careless execution.
Quite simply, Foregone, like almost every other game developed by Big Blue Bubble, is weak, shallow, and not worthy of your time and money.
Review in Persian | Read full review
If there is one easy way to describe Foregone, it is disappointing. It is on the edge of actually being a very great game, but all of its parts are just completely average. Combat is too slow, gear is too boring, skill upgrades are nearly non-existent and there is just too little that is 'cool' about the game to keep a player going. The game needs far more of its purported story, combat needs to be far more fluid, and the RPG mechanics need heavy expansions before this game can be recommended.
Forgone has a great feel to it, incredibly good animations and superb graphics. The action platformer with rogue-like elements is a strong contender for one of the most accessible, yet challenging titles since Dead Cells.
Foregone is brilliant looter action game worth sinking time into to. The graphics are gorgeous the combat fluid and rewarding. I enjoyed exploring the world and experimenting with various weapons. It may look like certain games but Foregone easily stands on its own. A real treat on the Switch.
Foregone excels in its boss fights, challenges and its fluid controls. And yet, it's repetitive enemy and platform types paired with a sparse and underwhelming story makes Foregone a premium-priced platformer that isn't anything special, but it's far from a bad game.
In conclusion, Foregone is a very nice pixel art style 2D platformer with some exploration and frantic action. Although it was initially announced for computers, they have announced that in the future it will be released for consoles, so those who do not have a PC with a little patience can get hold of it very soon.
Review in Spanish | Read full review