ITTA Reviews
Bullet-hell games aren't often known for melancholic narratives and exploration at a sedate-pace, but ITTA isn't your usual bullet-hell experience. This is a top-down adventure that will appeal to fans of Hyper Light Drifter: Special Edition, Titan Souls and the like, one full of confident storytelling and very challenging bullet hell bosses. While its difficulty curve can wildly fluctuate, making it less than palatable to genre newbies, those with a taste for danger who want a new bullet-hell extravaganza might just find their new obsession.
With its intriguing blend of tranquil exploration and tough, bullet hell boss fights, ITTA is a unique experience and a damn good game.
New indie game Itta combines a dreary narrative with hairy bullet-hell bosses, though some half-baked systems hold it back from greatness.
ITTA's not a game-changing masterpiece, but it has tight design and wonderfully crafted aesthetics in a world of hope, despair, and bullet-hell.
ITTA feels like a game made for the hardcore, bullet-hell obsessives out there that's friendly for less hardcore players who want to experience the story. It's short, and not quite perfect on Switch, but it's a strong game nonetheless.
ITTA may not quite hit the levels its obvious ambition aspired to, but it still provides an enjoyable weekend distraction for bullet-hell fans.
All in all, ITTA is a recommended indie game with pleasing visuals and with tough bosses offering satisfying finishers.
ITTA could be a beloved and exciting game among the indie titles. However, the developer didn’t use the game’s potential and settled with a simple game. Yet still, with a smooth gameplay and mysterious environment, the game can bring an enjoyable 4-hour experience for adventure fans
Review in Persian | Read full review
ITTA is an excellent Bullet-Hell game that presents everything we want from such games, the experience may be short and limited in some aspects, but you will have an interesting and nerve-wracking time with each boss fight.
Review in Arabic | Read full review
Seeing their health meters drop both galvanizes your resolve and heightens your dread; yes, you're edging closer to victory, but your opponent is about to ramp their attack up to 11. The 18 total bosses each present a unique and satisfying challenge, and if you find any of them too daunting, you can increase your damage by 2x or even turn on invulnerability. Fans of tough, bullet-hell style action sequences will be able to slake their thirst here, but don't go into it expecting much more than a solid boss rush.
Twin-stick shooter fans who are up for a challenge will have a literal blast toppling ITTA's dozen and a half challenging bosses.
Indie games, with their smaller budgets and lower price tags, have the luxury of being able to do things that are unexpected, combining styles of play and elements that don’t necessarily make sense on paper...
Despite the flaws, ITTA is a title that stands out in a way. The graphics and fluid animations, for example, show zeal and delicacy while pleasing the eyes. Along with the intriguing narrative and the almost abstract sound part, the title manages to create a melancholy and introspective atmosphere that can be palpable. It is a pity that everything ends so quickly: it is possible to complete ITTA in about three to four hours without problems, and there is not much to do afterwards.
Review in Portuguese | Read full review
ITTA isn’t a bad game by any stretch of the imagination, but I also can’t offer up anything more than a tepid endorsement given all of the trouble I had with its bugginess, reluctance to share information about how the mechanics work behind the scenes, and an odd difficulty curve that ensures that the final boss is less difficult than the very first one you face. ITTA has its strengths, however, such as generous hitboxes and invincibility frames that make it possible to breeze through some fights despite it never being entirely clear which part of your character’s sprite actually takes damage.
ITTA’s unique blend of the boss-rush formula and action-packed schmup gameplay makes for a really enjoyable experience, though a lack of depth stops it from striving towards greatness. I found that a lot of the boss battles just started to feel a bit too samey in design over time, whilst the fact that I spent the majority of my time just using the shotgun shows that the weapon variation wasn’t necessarily up to much either. That’s not to say that I didn’t have a really good time with the game though and I had a ton of satisfyingly challenging fun seeing the intriguing tale through to its conclusion. I just wish there could have been a little bit more variety on offer across each showdown with the game’s epic foes.
ITTA's different parts are discrete from each other, but they work quite well as a single mechanism. Its gameplay is surely the thing that keeps one engaged throughout their experience, however the story and the graphics are almost as good, offering a well articulated game which is worth playing, even if it's a bit short.
Review in Persian | Read full review
ITTA features all the key ingredients to be an indie darling, such as a strong art style and soundtrack, a gameplay loop reminiscent of classic games from back in the day, and a story that will hit close to home to anyone who decides to pick it up. Thankfully, in no moment these elements felt like just “game award bait”.