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Looking past the aesthetic issues, Ambition of the Slimes provides a unique and fresh experience for strategy combat enthusiasts. Elements I thought would feel redundant actually added to the layers of complexity that made the game all that more interesting. One word of caution, if you have a particularly sensitive gag reflex you may want to close your eyes and cover your ears that first time your Slime finds its way into the throat of its opponent.
Conceptually, a tower defense game with Angry Birds combat works well enough, but here it just isn't any fun to play. This game isn't worth your money or your time, which makes the $30 asking price particularly outrageous.
If you're a fan of the Geometry Wars games or other abstract dual-stick arcade shooters that take place in a rectangular playing field, you'll feel right at home here. It's not the most imaginative game I've played, but it definitely earns its keep with fun twists on an old, favorite concept. If you're looking for that itch on the go, Tachyon Project will get the job done.
What separates it from the pack and makes it more of a platformer pinnacle are the other parts of the whole: the layers of accessibility, the engaging story, and the charming presentation. All of those pieces gelled together in a spectacular way, in a way that led to me adoring this game much more than I thought. Celeste is magical and beautiful, mostly thanks to its brilliantly designed levels, but it becomes transcendent thanks to everything else.
If you are a fan of classic arcade games, I'd highly recommended Space Dave!, as it's a prime example of a great pick-up-and-play game. The addictive gameplay had me always wanting to come back for one more round over and over again, proving that Choice Provisions successfully executed on what they were trying to deliver - a solid arcade experience.
It is a game of no discernible value that fails to effectively skewer the most skewerable of industries. The one moment of joy this game brought was watching it uninstall. In case there remains any doubt, do not buy this game.
Even while wading through some minor issues, Darkest Dungeon is enthralling. Even if I crave sunshine and rainbows after spending too much time in this world, it sticks in the back of my mind and I idly think about what team I'll put together to try to mount my next dungeon crawl. It's a dark and gloomy game, but the overall blend of combat, exploration, and town management adds up to a fantastic gameplay loop that sucks away time as you try to outwit the deadly creatures and obstructions all around the darkest dungeon.
It's a real shame that WWE's return to Nintendo systems is such a poor port of a game that already had problems. Alongside the glitches and bugs known in the other releases, we have a bevy of issues here, not limited to the terrible frame rate (especially in multi-man matches), the graphics downgrade, and tedious gameplay. Fans of both Nintendo and WWE deserved better than what we got here in this port.
It feels great to be playing Super Meat Boy again, despite the soundtrack problem. I can't say enough good things about it, but you should know that the difficulty ramps up pretty steadily and somewhere during the third world, the gloves really come off. Enjoy the Warp Zone of World 5-7, kids! If you can find a similarly-experienced buddy, the two-player race is really quite fun.
ChromaGun has to place you at the whim of a crazy, pseudo-friendly corporation because that's what Portal did. ChromaGun's underlying mechanic is delightful and extremely interesting, unfortunately rather than building a game around that mechanic, developer Pixel Maniacs opted instead to shove it unceremoniously into a pre-existing game. There is some fun to be had here, but not nearly as much as there ought to be.
Even upgrades designed to maximize production capacity can't fully address the pacing. Interface concerns dog the experience throughout. Still, it's a fun diversion in short bursts and a welcome companion to TV, but finding the entire path to El Dorado might take a little too long for its own good.
Azkend 2 is a perfectly satisfactory match-three puzzle game that adds enough of a twist to be better than the average puzzle game. The hidden object portion isn't that great, but spending a few hours completing objectives and collecting items while matching like tiles is a totally fine time.
The character design is strong and piecing together odd insults has a sense of charm that many wish it had. However limited dialogue options and even fewer scenarios leave much to be desired from a longevity aspect. There is fun to be had especially in a local multiplayer setting, but it still does little to make this more than a paper thin experience.
It seems like this is just more of level expansion to that game. Sparkle Unleashed does a lot right. Its gameplay is solid, the music is great, and it does have a lot of levels, but the lack of different modes and extras hampers the experience a bit, especially since it's the same price as Sparkle 2.
While it never really shakes up the genre, it ticks all the boxes that platformer fans enjoy. Shu's main campaign doesn't last very long, just a handful of hours, but it's designed so that players will want to continue playing to find every collectible and improve their timing. If you're the kind of player that likes that sort of challenge, Shu may just be for you.
While Stikbold is a worthwhile multiplayer experience, the cooperative adventure mode is what sets it apart from other multiplayer-focused titles. Players looking for a primarily single-player experience will be disappointed by the adventure's short length. However, those seeking a compact experience and a go-to party game for groups of multiple skill levels will find Stikbold up to the task
There were many times where I was at the point of feeling completely lost, only to find that just around the corner contained the clue to unlock my next destination. While the controls could use a bit more polish, InnerSpace really came to be a beautiful experience that I grew to love. Nothing was handed to me, but I felt like I was actually charting the land and helping understand what had happened in this mystical world that was presented before me. If an ambient and memorizing adventure is what you're in the mood for, don't be afraid to explore the depths of InnerSpace.
Sure, you can play it multiple times and get better, but there is some loss of the magic there. That initial thrill made me pumped to take on the next step, and see what journey had in store for me. The feeling when you overcome the odds is wonderful.
It's a brilliant take on the tower defense genre and the awesome music is still in my head.
While I'm ultimately coming away from World to the West more disappointed than I expected, I admire the expanse and ambition. It's a gorgeous game with some delightful, puzzling moments. This is still a cool game, just one with some flaws that hold it back from being exemplary.