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Support for fan-made levels can potentially expand your experience somewhat but the option to create your own is missing from this version. Performance on Switch isn't flawless but it is still very playable and looks great the whole time. While it struggles to find its own identity along the way, and comes off more as an elaborate mod or a fan game than a title of its own, Prodeus does still stand as an solid though unoriginal shooter.
But it was the deckbuilding system, sigils and strategy that kept me coming back again and again and again. Inscryption feels like the perfect fit on Switch and is great on the go. While I thought I would play it in short sessions, the game kept pulling me in again and again to play for hours on end. You'll definitely get everything you've asked for and more while playing Inscryption and it makes for one must of a card game on the Nintendo Switch.
I'm happy to have experienced Romancing SaGa Minstrel Song Remastered. It's based off of a PlayStation 2 game I was always curious about and the fact it's now out on modern platforms is awesome. This might not be my favorite SaGa entry (I think that would go to Romancing SaGa 3 or Scarlet Grace?), but it's another fine entry in a franchise that is well represented on Switch. Whether you're hooting and hollering for Unlimited SaGa to make it to Switch next year or you're a newcomer to the legacy of producer Akitoshi Kawazu, Minstrel Song Remastered is an enjoyable adventure as long as you come prepared for some open-ended RPG escapades.
When compared to the original Alan Wake, though, the Switch port is absolutely comparable. There's similar gameplay and visual treatment that we'd seen back in 2010, which isn't a bad thing, though you may not want to revisit it too often. Porting an Xbox 360 game to the Nintendo Switch isn't necessarily a big feat, but at the end of the day, at least we now have another fine way to play this fantastic game.
undefined.It Takes Two is a very fun game that should honestly be about half its length, but the Switch very much does not feel like the place you should go to play it. The major graphical downgrades and added loading screens make it hard to recommend no matter how good the gameplay feels or how clever the writing is. If you're looking for a fun game to play alongside your significant other or a friend, It Takes Two is among your better options in general, but you'd likely have a far better experience on PlayStation or PC than on Switch.
The technical issues with the game will eventually be fixed, and what will be left is a great Pokemon experience. If you're still on the fence at this point, it's certainly fair to wait for patches to smooth things out, but at some point I hope everyone can come along for the ride. And based on the opening weekend sales, I might've gotten my wish already.
Overall, there were too many irritations in Soulstorm to win any of my enthusiasm. Every play session left me somewhat frustrated, and I often had to talk myself into booting it up. If you're dying to revisit Abe's Exoddus, this is certainly the best way to accomplish that. I just wish it was a little more fun and a little less janky.
Fans of RWBY might find something enjoyable here, but it just lacks the sort of care and polish that goes into most of WayForward's catalog, which is a shame.
It wasn't common, but it was noticeable when it did happen. Overall, Floating Cloud God: Anniversary Edition is a great version of a great game. While a somewhat harsh initial difficulty curve may scare off some, it is worth pushing through for some enjoyable boss fights, and for the good of all those tiny pilgrims.
While its message about the challenges of independent game development are increasingly poignant, the packaging around that theme fails to captivate. The metagame Blocks, on its own, is equally plain, and the feeling I'm left with after rolling credits is largely one of disappointment. In spite of its interesting conceit, parting with Goodbye World isn't really sweet sorrow.
Other than that, Once Upon A Jester feels absolutely gezellig. From the live-performed songs to the funny writing and memorable characters, Jester and Sok's journey is one I would heartily recommend and makes my Dutch heart incredibly proud.
I wasn't expecting to see all of the best endings before writing the review mainly due to time, but it was worth setting aside the backlog to get through Paradigm Paradox. It's probably been my favorite of the Aksys / Otomate collaborations since they really kicked off in early 2020, and has genuinely ratcheted up my expectations for Lover Pretend next month.
As an interactive timeline and a virtual exhibit, Atari 50 is unparalleled. No other historical collection comes close to how awesome this is as a context-rich story (the only ones that do are also from the same developer). I hope that this style of giving historical context and not just presenting a list of 40-year-old games without any explanation is the trend going forward for packages like this. Even if I'm not chomping at the bit to play some RealSports Football, I'm thrilled that I now know its place in the grand history of Atari.
Combat especially with larger enemies is engaging even if it could use some basic quality of life changes. Sonic Frontiers has a lot of issues that it is constantly tripping over, but I cannot emphasize enough that I hope the series continues in this direction. For all its rough edges, this is still probably the most fun I've had playing 3D Sonic since 1999.
The Easy mode is a welcome reprieve, giving several more lifeboats before letting your drown, but even that has the ethos of "you will be testing your limits". But if ready to climb that mountain, players will be rewarded with some of the most refreshing hand-to-hand combat out there with inspired stylistic flair. If you enjoy the struggle, SIFU is in the upper echelon of video game fighting.
There have been frustrating boss fights, sure, but that was my experience with Hollow Knight too, and it's a similar feeling here. Finally beating these tough-as-nails bosses gives you a great feeling of accomplishment (and relief), although they're probably not for everybody. It's definitely worth a shot if you enjoy Metroid, Hollow Knight, or the Souls series.
If there's a patch to fix the text bugs - as of the review time, the game was still on 1.0.0 - then I might endeavor to dive back into Chaos;Child. But for now, there's still plenty of other things for me to read that I'm not worried about bouncing out of the game early.
It's that coagulation that makes the experience so unique, if a little shallow. That said, the Switch version is so tainted by the oppressively bad technical performance that it tanks the entire experience. Don't play it here unless it's your only option or Massive Monster resurrects it with a patch.
If you've played any other Metroidvania, just think about hitting a load screen for every single screen transition and you can quickly realize why that can be a real downer. The visuals also feel like they have too much motion blur on them or some kind of video compression effect that just leads to a muddy look. Maybe someone out there can find some enjoyment here and have fun with its edgelord protagonist and odd design choices, but this was just not a game for me.
That said, seeing familiar kaiju–Gomora, Bemstar, and Sevinger (which was the first kaiju I raised)–and even Ultraman himself will definitely hit home for a certain audience. After playing around with the remastered first two Monster Rancher games, there wasn't enough in this release to keep my attention, but its updated graphics and presentation could make it a decent place for newcomers to the franchise. Here's hoping that the next time we see Monster Rancher on a Nintendo platform, it takes some kaiju-sized risks in order to offer a fresher experience overall.