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The difficulty may be off putting to some, though, and an argument can be made that it would be better off with some adjustments made in that department. That being said, it is hard to deny the underlying quality and charm that this game exudes with every swing of the club. Cursed to Golf is a big deal for relative newcomer developer Chuhai Labs. While the studio has developed and published several titles and their lineage can be traced back through multiple companies well represented on Nintendo platforms, Cursed to Golf may very well be the game that puts them on the map.
Dig is not a sequel, but even calling it a spin-off doesn't feel totally right. This is just the 2D side-scrolling adventures of Shovel Knight's origins displayed through a different vertical lens with a dash of arcade roguelike design tossed in. Through it all, the bountiful creativity that Yacht Club has made their staple is everywhere throughout the experience.
The town of Moonbury is charming with a massive cast of varied and fun characters, and the resource gathering gameplay loop has the usual ability to keep you sucked in for hours, but there's just something there that made me feel like it wasn't scratching the itch as well as it could have. Add to that the various technical issues and the inexcusable crime of not allowing me to romance Helene, and it is difficult to imagine recommending this game to someone before pointing them towards many of the other options popping up around it. Despite all it does well, Potion Permit doesn't quite do enough to stand apart from the crowd.
The story and mystery presented in the game's world feel fun to discover, and the drastic differences noticed while going back and forth between different branches will likely be enough to keep your attention for the game's 6 to 7-hour runtime. I especially enjoyed the game's narrator, as she gives a delightfully enthusiastic (if not cheesy) performance throughout. If you want a complicated story with a simple delivery method, and a fun way of branching around, Beacon Pines is definitely a game to give a try.
Fortunately, Lloyd and the rest of the SSS make for likable characters that you can't help but root for. The dialogue-heavy second half of the game can drag a little bit, but the cumulative experience is still a positive one that I would recommend to RPG fans. With Trails to Azure coming in 2023, the stable of Falcom titles on Switch continues to grow, and there's Zero reason to be unhappy about that.
Visually the game's pixel art is a treat to look at, and this is only bolstered by the fantastic soundtrack that accompanies it. Bright Town feels alive and NPCs have their own side stories that happen as the main story progresses, encouraging me to talk to every NPC at every possible opportunity to learn about things like the woman dating a mafia runner or the two hacker sisters who are clearly on another level. If you enjoy the cyberpunk aesthetic and want a short RPG to spend a weekend on, Jack Move is absolutely the place to go for a good time.
Tower Princess's underlying concept of rescuing princesses with unique abilities and teaming up with them to escape a castle is very charming; unfortunately, the rest of the game doesn't quite live up to it. Add in poor Switch performance and a lack of room variety, and most players will likely get bored before they near the end of the castle. There are some good ideas here, but they just don't quite come to fruition like they should.
Where stealing sometimes was the right answer in order to bribe guards and avoid a confrontation. While the switch version has a few gripes when it comes to the visual fidelity and the interface, I was very pleasantly surprised by the end product. If you like card games and want to play a narrative driven game with a refreshing approach, Foretales may just be exactly what you are looking for.
The game is fully voice acted, adding quite a bit of personality to the cast. If you enjoy a laid back experience that just has you talking to people, Wayward Strand is worth a look. Old people have some pretty neat stories, and the ones on this airship are no exception.
This is a very cool puzzle game that I recommend to anyone who wants to explore artwork in unique, ponderous ways. In lieu of going to a modern art museum or something, maybe just kick back with a glass of wine and bounce around these three puzzle types and soak in some art.
It's even tougher to accept alongside an even older game like Mario Kart 8 doubling its content in DLC for half the price. If you're looking for reasons to upgrade from Splatoon 2, the differences are so small that I can't say there's anything that would convince you. On the bright side, if the words "Splatoon 3" were all you needed to get excited, then make no mistake: this is-by a small margin-the best Splatoon has ever been.
It doesn't help that, while the Tesla circus aesthetic is fun, the game's use of 3D models means that it is not as visually distinct as the game that inspired it. One aspect that may change your mind about trying it is that, unlike Darkest Dungeon, Circus Electrique has difficulty options that include an easy mode where characters regain a bit of health at the end of each day, but even with this it was not enough to hold my interest the whole way through. If you like Darkest Dungeon, this is absolutely a game you should give a shot, but otherwise the grand Circus Electrique is probably not going to change your life.
It brings back the stiff and awkward controls, giving the impression that you're playing on a very muddy pitch. The CPU, even on the easiest difficulty, feels one-sided at times. I imagine this being a fun pick up and play with a friend, but the poor controls and bizarre aesthetic aren't making it easy for me to want to even try.
Those who don't mind experimenting and backtracking will find a more satisfying experience, but about halfway through I felt like I had already had my fill. Aesthetically, the clean presentation is an asset, but the soundtrack lacks punch and variety. Ultimately, even though Haiku, The Robot does play well, it can be tedious more often than it is compelling.
A modest Kickstarter success, this was never pitched to be a massive, huge game. Even still, it's not something I'd recommend to the majority of people. Unless you're really into the idea of a kaiju dating sim that is actually just a set of trial-and-error multiple choice quizzes with nice animation, there's no reason to take Gigachu on a world tour of destructive dates.
It grabs and keeps your attention the entire time, making this game a joy to finish. It may lack a depth in its mechanics but makes up for its seamless animation and catchy musical score. It's a fantastic freshman offering from indie dev Happy Juice Games and promises a bright future of things to come.
It says a lot about the quality of the underlying game design that I kept coming back despite regularly running into issues. I'd love to speak more positively about Hell Pie, and I may very well wind up picking it up on another platform, but the compromises on Switch are going to be too much for most players. I sincerely hope this port can be salvaged through updates because I firmly believe Hell Pie is a very good game, and this version just doesn't do it justice.
Unfortunately I didn't find any of them to be very funny, which was only exacerbated by the non-stop parade of attempts at humor. The writing is just not very good, which could have been fine if there was a great game to get attached to, but that sadly isn't the case. Between poor writing and gameplay with less depth than a Mario Party minigame, Restless Soul simply doesn't have anything I think is worth seeing.
The playfulness of just rolling around in the free-roll mode is endearing, but the totality of the experience isn't gripping for more than a few fleeting moments. Dream Buffet is evocative of a mediocre dessert at a diner. You knew what you signed up for and you hoped maybe you'll land on the piece of pie that is out of this world, but at the end of the day it's just midnight at a diner, and you're wondering why you're still eating this passable apple pie.
The final dungeon is about 30 percent too long, and the minute-to-minute traversal of the map doesn't have the pace to generate that "leave-no-stone-unturned" momentum. Fortunately, the dungeons are largely well designed, and the world and its inhabitants have their charm. If you love a good top-down Zelda game or enjoyed the first Blossom Tales, you're likely to be happy with The Minotaur Prince. Just don't go in expecting the reinvented wheel.