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The wildly popular Persona franchise likely wouldn't be what it is today without Nocturne's influence, and as a fan of both series I'm incredibly excited to see this classic title be rediscovered by a new generation. I can't help but feel let down by the poor audio compression for the soundtrack, but ultimately that was just as much of a problem in 2003 as it is now. This is the best way to play Nocturne, and I think any fan of classic JRPGs owes it to themself to do exactly that.
Even the optional treasure rooms that are unlocked by engaging in a final duel at the end of every stage fail to provide enough risk for their reward-I went for them on each level and never failed (Did that make me too powerful?). Although I'm filled with questions about the validity of Jetboard Joust's roguelite status, it plays well enough and can likely provide solid entertainment in short bursts. Fans of classic arcade games may dig this new twist on the high-scoring chasing arcade shooter, but after one full run through, I've had "joust" about enough Jetboarding to last a lifetime.
All the pieces are here for an excellent entry level space sim but the horrible economy just drags the entire experience to a halt and makes it feel like much more of a grind than it ought to be. With some very small changes Space Commander could be excellent. As is, it will have some appeal to enthusiasts like myself, but for most there will be other space sims on Switch that will scratch the same itch much better.
Designed around unique mechanics and smart ideas, Shoot 1UP DX is a cut above most standard shooters. Developer Mommy's Best Games has successfully recaptured the magic that older Japanese shmups produced. If you're willing to turn your brain off for an hour, Shoot 1UP DX provides the type of mindless, dumb fun that helped make the shmup genre so popular in the first place.
Subnautica is a survival and narrative experience that stands as a benchmark for the genre. The Switch version itself certainly has its drawbacks, but not enough to weigh down the experience too much. Some of them do admittedly affect gameplay mildly, but the strength of Subnautica still pushes through.
Fortunately, there are a few different options at the game's start menu that make the experience somewhat customizable, like removing the hunger and thirst parameters. Ultimately, there is much to discover both below and above the waterline, including aliens, mysterious messages, and even a mech that can walk on the ocean floor. While those looking out for signposting and clear directions should probably keep their feet dry, those who enjoy a more laid-back, albeit grindy, experience can safely dip their toes in these waters.
Kill It With Fire is fun. While it's just about as bare bones as you can get and totally lacks the variety you'd want from a more long-term experience, there's just something about repeatedly murdering spiders in various ways that puts a smile on your face. For those looking for something simple to mess around with on occasion (or as a way to vent stress) you'd do well looking into this one, while those looking for something more full-fledged should probably keep moving down the line.
I didn't understand what R-Type Final 2 was doing with its Practice difficulty-you'd think it'd be easy with unlimited continues. I mean, we're talking about PRACTICE. It took me several days to get the idea of what the game was doing, so I'm probably going to bounce off it. It's only really recommended for those with way better reflexes than me-which to be fair, is probably everyone reading this.
None of that could dull my enthusiasm though. Rogue Heroes: Ruins of Tasos is a beautiful application of a roguelike system with a 2D dungeon crawler format married perfectly to a town-building system and overworld that invites exploration and grinding gems to uncover more things to do outside of combat. This is a no-brainer for classic Zelda fans or anyone looking for co-op fun, and it's absolutely been the best gaming experience so far for me in 2021.
That's what Skate City brings to the table. A breezy, no-stress experience that's addicting for 15-minute intervals. If you are looking for some low pressure coffee shop skateboarding, this is the game for you.
World Splitter brings an interesting concept to puzzle platforming, and for the most part executes it well. While it can be frustrating at times, I'd recommend it to fans of the genre looking for something new who want a thoughtful and challenging experience.
No other game is going to make moving a rock across a room take three minutes and dozens of button presses. I just don't know if I think that wanting to play a different video game while waiting for another video game to play itself is good. Should an entertainment product be constantly engaging? I don't really know. However, I do know that I wouldn't change a single thing about The Longing.
Fly Together is just a purely enjoyable game with easy-to-learn gameplay ideas that develop in complexity over the course of dozens of levels. It works best in multiplayer, especially if you can get eight people together, but even as a solo game, this works as an enjoyable and chill puzzle game where you play the role of navigator, sending flights all over the place.
It is significantly bigger than the original, and photo editing options in combination with Twitter and Facebook integration make it a somewhat more social experience. While it is easy to say this is the definitive Pokemon Snap experience, I can't help but find myself wanting something that truly feels new rather than simply more. New Pokemon Snap is a loyal-to-a-fault sequel, that hopefully harkens to something a bit more adventurous down the line.
Unfortunately the gameplay itself suffers from a few serious pacing and mechanical issues, but the story may be funny enough to push you through. Ultimately Breathedge is, at best, a mediocre survival game with a pretty good story. While I wouldn't suggest this as your first survival game, if you're a fan of the genre, specifically Subnautica, you'll likely find some things to enjoy here.
undefined.Buildings Have Feelings Too! stands on its own in terms of a city management game of this style, and it's that uniqueness that makes it something worth taking a look at. Some performance issues in load times and frame rate dips are an annoyance, but otherwise if you're someone who likes the strategy of city management titles, but are looking for a less serious experience, then this is definitely right up your alley.
All in all Plants vs. Zombies - Battle for Neighborville is a worthy timesink if you're looking for a fun, lighthearted multiplayer shooter. It has its issues running on the Switch but there's nothing game-breaking. Though its single-player offerings may quickly wilt, you're still likely to find yourself digging this one up time and time again.
But, the game is what it is. I think some people will really enjoy Poison Control, but you already know who you are. The rest of you will likely find it a bit dull and potentially off-putting.
It controls fine and offers some replay value, but the steep initial difficulty curve, lackluster story, and middling presentation position this title well below others of its ilk. I do like how after the timer runs out you enter a "sudden death" situation, where the next hit will end your run, but that's another small positive lost among the negatives. I'm eager to see further iteration on the boss rush-style action game, but I don't need three strikes to call this one out.
The House In Fata Morgana had a profound effect on me: I now have an answer to the question of "what was the last game to leave you in tears", and they went from tears of sadness to joy after the main story's stinger. I'm not sure there's going to be another visual novel on Switch that hits me this hard - but I'd love to see someone try.