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Some of the best content is in fact free, meaning that even if you're done spending money on Starlink, it is worth taking the time to revisit it for this update. If you're hankering for more Star Fox adventures (no pun intended), then take that extra step and call in the team. Ultimately, it serves as an unexpected but welcome send off to a game that sadly ended too soon. For the faithful, attach that giant plastic Arwing to your Joy-Con one last time, and head back into Atlas.
I'm not mad at Shakedown: Hawaii, just disappointed. Vblank demonstrated a deep understanding of mechanics-based story cohesion in its last release, but that seems to be forgotten here. The disconnect between plot and play in Shakedown leave both shallow and underwhelming.
That said, Hell is Other Demons separates itself not only with stunning visuals, but with its wonderfully designed campaign mode. I prefer how upgrades work within the campaign more than the arcade mode, but the fast-paced arcade action is still a blast to play. My chief complaints have been addressed in a post launch patch, making this a strong experience front to back.
The Swords of Ditto is a smart and colorful game that draws from 2D Zelda but then twists it into its own distinct roguelite premise. The Switch debut is this adventure at its best and most refined, though a few minor drawbacks still remain. The thrill of discovery, the joy of exploring, and the fun of the combat and puzzles help to make this an outstandingly great time.
I wish that I could've enjoyed playing it so much more, but the arduous grind for cosmetics permeates so strongly through the backbone of this game that picking it up to play at all can be frustrating. NetherRealm has promised a patch to make the grind easier, but all it seems to do is increase the rate you gain currency without removing the always-online restrictions. I hope that someday they relax a bit more and make Towers of Time more playable on the go, because right now I can't recommend Mortal Kombat on Switch nearly as much as I want to.
Overall, I'd say I like World Mission as a fun game to pick up once in a while, watch DB characters beat each other up, and enjoy a Japanese arcade experience on the go. For longer play sessions, the game can sometimes dip into monotony, but as far as fanservice-powered Dragon Ball spin-offs go, you could do a lot worse.
Overall, VA-11 HALL-A on the Switch is a marvelous port that works far better than I ever expected it to. The new controls may take some getting used to, but after a few minutes tinkering with them I found they came pretty naturally, and overall the game has kept the charm and likeability that drew me to it back in 2016. Gameplay may get a bit stale after long sessions of play, but for small relaxing wind-down sessions at the end of the night, you'll find no better place to be than in Jill's head during yet another shift at the bar.
Not everything works about the title, like the investigations and opening portions of the adventure. Particularly the latter could've been so much better by not throwing me into an unskippable tutorial. Once you get handed the reigns over the journey, it is a surprisingly fun town management game I couldn't stop playing.
The platforming is serviceable, but it doesn't really stand out. The side-scrolling perspective is a prop, used to give the journey more of a game-like feel. As an experience, it did the trick somewhat convincingly, but don't expect anything majorly engaging during your playthrough.
The educational side felt like somewhat of a throwaway, mostly because it wasn't part of the main game. Their solution, making your own art, loses its charm after the first world. With some tweaking, Vandals could have been excellent, but for now it feels unfocused.
Homo Machina is a one trick pony, but one that has been tremendously cared for.
I did enjoy fighting the various bosses as they used the game's mechanics in fun ways and required a fair amount of skill and practice to overcome, but the exploration in between was boring. While some of the puzzles were fun and unique, many ended up repeating the same basic structure and solutions, and even if you did know what to do you would have to fight the controls and visuals to get there. If you are looking for an action-platformer with a unique mechanic, and you can stomach the problems I've pointed out, you might find a fun time here. For most though, I'm recommending you GIGA WRECKER "HALT.
It's messiness is more endearing because of the killer hook, distinctive art, and memorable soundtrack. This might not be a long-lasting game, but it doesn't need to be. It's just a doggy digging.
A number of different modes, including a franchise campaign, challenges, and tournaments, provide a variety of play options, but ultimately the gameplay just isn't all that compelling. As a silly multiplayer game that you're looking to have some dumb fun with a group of friends, Super Blood Hockey succeeds. For a hockey experience worth sinking countless hours into, the wait continues.
undefined.BoxBoy+BoxGirl is a successful and enjoyable puzzler with enough new additions in co-op and the rectangular box segments to feel fresh and new. While some aspects of BoxBoy's design are well-worn and overdone in the fourth entry, the entire package is endearingly charming with its minimalist presentation and clever twists that make most retread portions mere bumps in the road that don't detract from the overall fun.
It also has a feature that allows you to watch playthroughs of each game and hop in when you feel like it. Even the SNES Classic has a rewind feature that lets you jump back in time to retry a particular segment. A lack of online leaderboards or any type of achievement system also lowers the replay value of the Arcade Classics Anniversary Collection. Unless you are terribly nostalgic for the games in this package or a die-hard shoot-em'-up fan, I can't fully recommend it when there are such better value propositions out there.
Picross S3 is another solid entry in Jupiter's long-lasting Nintendo-centric series.
There is no sense of identity, leaving the impression that this is just another ninja game for the pile. Lackluster presentation, a boring story, and repetitive scenarios show exactly why Shadow Blade: Reload can't rival the likes of The Messenger or even the original Ninja Gaiden games. For those hoping for another great action-platformer on the Switch, you'll want to keep looking.
I loved my time with Pitfall Planet, but felt that the experience was a tad short as I neared the 100% completion mark after only 6 hours. The difficulty of levels climbed slowly but steadily over that time period and I felt a few more hours with the ever increasingly complex levels would have been nice. However, that shouldn't detract from what is presented in the package as it is a tightly designed cooperative puzzler that can compete with the best in the genre.
The Mystery of Woolley Mountain doesn't do a very good job at this particular type of game, but it's ultimately up to the player to determine if this title is for them.