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I'm happy that Overcooked 2 got the DLC it deserved. Even though it's just 12 levels, they present quite a bit of challenge. I still consider Overcooked 2 one of the best local multiplayer games on the Switch, so more of it is definitely not a bad thing.
This world is a joy to get lost in and thanks to the unique take on procedural design, it offers a multitude of ways to re-experience the game even after completion. Aside from some minor issues with the ho-hum traversal upgrades, Chasm is an inspired take on a well-worn genre. If you long for the days of annual Igavanias, Chasm's one of the better modern stabs at that glory.
Tricky Towers is an incredibly creative and unique take on the puzzle genre. I just wish there was more to unlock and explore as it does have incredible potential. Nevertheless, I do recommend this brick-stacker to anyone looking for a fun local and online multiplayer experience.
The Low Road is a fun, albeit brief point-and-click spy adventure. My playthrough was complete in two sittings over the span of a few hours and left me wanting more. If you're looking for a good title from the genre, I can definitely recommend it, just be prepared to have that same yearning for a sequel that focuses more on interactions with characters and less on the environment.
24 iconic characters bring a fun variety of moves to the table that thrilled me every time I played. In addition, the game has been extremely well optimized for Nintendo Switch. It runs smoothly at 60 frames per second and is graphically even a bit comparable to the other versions. It is clear that the developers took their time, which is fantastic to see.
Really, it is the same GameCube game with a sprinkling of flourishes here and there for the 3DS.
It's deliriously silly in a way that matches Lovers in a Dangerous Spacetime in tone and style. This is built for four friends messing around and trolling each other trying to progress through difficult platforming challenges together. It falters a little bit in longevity and as a solo experience, but those elements are more secondary to the raucous fun in multiplayer.
A lot of hard work and sacrifice likely went into the creation of Soulblight so it's unfortunate that I can't recommend it, even as a niche. None of the mechanics were of interest and the visuals need a major overhaul. With not shortage of dungeon crawling roguelikes available on the Switch, my recommendation is to look elsewhere.
A lack of clarity plagues both the aesthetics and gameplay. Reaching a place where you know what you're doing isn't an easy task, but getting over the learning curve is worth it. A single run in Risk of Rain is quick, but it's also so addicting that you'll rarely ever play just one run.
It should be noted that the Switch version is meant to also include an Escape Mode where you control an inmate trying to find their way out. For the purposes of this review, we haven't been able to check it out. Despite that omission, it's not hard to pour a bunch of time into Prison Architect, and I am happy to recommend it to anyone looking for a sim game to play on their couch.
This means an additional two hours of rocketing between worlds, stomping about, and quicktime eventing through giant monsters. If avoiding damage to civilians had some material impact, or if Jettomero was ever in peril, or if the story had any fun bits, or if the boss fights took the form of anything other than QTEs then Jettomero might be worth a look. At best, it's a neat physics toy, watching our giant protector get knocked about by gravity and his tiny wards, but as a game it's lacking in substance to go with all this style.
As you continue to play, the cracks start to show once again. Bad enemy AI isn't an unusual occurrence in a game that prides itself on being a strong beat 'em up outing. It all just stings a little.
I very much enjoyed Disgaea 1 Complete, but I don't feel it's for everybody. On the surface, there's a great strategy game full of interesting and unique takes on the genre. But it's also grind-heavy, with a learning curve that can be extremely daunting. If you have a lot of time to spare, this is easily one of the better strategy RPGs released on the Switch thus far.
On paper, The World Ends With You would have been perfect for a Switch adaptation, and it still could be. There hasn't been any indication of post-launch updates to fix the controls, but in a less cynical view we can be glad they're not selling Another 7 Days as a separate expansion. But Final Remix is something rare: the Switch port of a classic game that would have been better served happening on 3DS if they wanted to replicate the original experience.
Well-suited to those who want a creative RPG that both sticks to and deviates from this genre's normalcy. If you're never played it, well now's the time. Go on and enjoy Child of Light in its Nintendo Switch prime.
Both games in Scribblenauts MegaPack are worth revisiting on the Switch. They aren't perfect, and can be a breeze if you're looking for something tough. But both games are great for casual play. If you can accept the faults of Unmasked, both games are worth giving another look.
When everything is put together, Rise and Shine is incohesive, and no aspect of it is compelling enough in its own right to make the game more than the sum of its parts. It probably isn't a waste of an afternoon to play Rise and Shine, but it's probably better to do anything else instead.
The story isn't super deep, but it's not trying to be. This is a fun take on a villain doing what old-school villains have always done, and the thought process around that. If you're into simpler platformers that don't eat up a lot of time, and want some charming characters, Nefarious might just be for you.
The most interesting segments get interrupted with puzzles that mostly feel like a way of extending the play time. I also ran into a few performance issues like puzzles becoming unresponsive which required a reboot and a chapter restart. I think the developer is on the right track but for this particular game some more polish and better or more relevant puzzles would have gone a long way at creating a more entertaining experience.
The gameplay is fun, but really only if you can get some multiplayer going.