Cubed3's Reviews
Aven Colony is overall a very enjoyable game with a beautiful soundtrack, amazing voice acting, and a constantly evolving world. If you enjoy city building games, it is everything you'd expect.
Detached is a tricky experience to make an individual conclusion on and the verdict given might not reflect what a lot of people may feel when they experience it themselves. As with so many VR titles, and as referenced above, the physical experience of the title reflects a lot of what shapes the opinion. Some people are better versed to cope with the demands that the movement and physics place on them. It is also fair to give props to Anshar Studios for taking a risk like this and not compromising on their vision. For some, that will give them a lot of goodwill. However, even accepting this debate, it still stands true that the experience of Detached is only ever compelling in a few all-too-fleeting moments, and the full potential is yet to be unlocked.
In short, Bullet Soul: Infinite Burst is a better structured and more confident shmup than its predecessor.
All in all, Graze Counter is a STG that's well worth checking out. The various scoring systems gel quite nicely, offering plenty of replay value. Admittedly, when it comes to grazing, I'm not a big fan. However, this is one of those rare shmups that gets the concept right. It incentivises risky play by giving the player agency. With every playthrough, the pilot will find themselves drifting closer to bullets, all in the pursuit of higher scores. This game is open-ended enough that anyone can devise their own routes. They won't be forced to navigate a constant ocean of projectiles, which gets pretty mind-numbing after a while.
The brilliant moments are just not frequent enough to overlook the avalanche of issues that overwhelm the entire experience.
God Wars: Future Past is a very traditional TRPG, and as such, it is built upon a solid foundation, and fans of the genre are going to like it. It does, however, do very little to stand out. It could also be helped a bit by balancing the jobs more. Some jobs just feel extremely underwhelming compared to others. The story and the gameplay in general are going to deliver what fans expect and desire, though: nothing less, and sadly, nothing more.
A worthy debut for not only the series but also the genre on Nintendo Switch, Fate/Extella: The Umbral Star combines a solid foundation of enemy wave eliminations and territory domination with a surprisingly developed and engaging narrative, despite the various camera issues and regular jargon blockage. It is definitely a slow burner that fits well into a mindless brawler or an intriguing fable on demand.
A long-forgotten joy that deserves to stand side by side with the best of the franchise. There are so many great elements that all combine for such a special experience. The soundtrack from Hitoshi Sakimoto is filled with such a wide variety of tracks, ranging from grand orchestral themes, like the self-titled "Final Fantasy" to the light cheerful tones played throughout towns and some fantastic battle music. All of these sound even better here, reworked with 7.1 surround sound. The models and designs look stunning. The story falters, but still tells a gripping tale. Most importantly, however, the gameplay is ridiculously addictive, with the quality of life enhancements addressing most of the problems with the original. A must-buy for both those who played the PS2 version and those who missed it. Fantastic.
Minecraft: Story Mode Season Two fails to capture both the creative freedom of Minecraft, and the meaningful storytelling of a Telltale Games series. While there's definitely some niche appeal for those who are extremely invested in the world and lore of Minecraft, the story and characters don't stand out enough to make this a super compelling title. If Minecraft is something people love playing, they're better off just sticking to it.
Overall, the design gymnastics Immortal Redneck puts itself through to blend free-form run and gun gameplay with unforgiving roguelike mechanics can be readily apparent sometimes. More often than not, though, it manages to stand up on its core combat loop. It's fun, it's fast - and that's kind of the only string to Immortal Redneck's banjo, for better or worse.
There is a slither of something within Get Even to enjoy. An intriguing story, narrative beats that hit hard, and a sound design that brings out the terror and peril of exploration. However, only those with the most patience will uncover these treats, as it all remains buried amongst basic puzzles, bad plotting, terrible combat, and awkward dialogue. What Get Even attempts to do is bring together several elements of game design to try and lift the walking simulator genre forward; however, it's a game that seems ashamed of its own inspiration.
Overall, Splatoon 2 is a brilliant and refreshing competitive multiplayer experience, both online and offline, which really fills a void in that regard for the system.
Children of Zodiarcs does so much with so little that its only flaw seems to be that it's not as close to perfection as it could be. Nevertheless, fans of the genre are highly advised to try it out, as the inclusion of card-based skills and specialised dices manage to offer a fine example of an SRPG that's original, challenging, and all around fun.
Due to some rather questionable gameplay decisions and a lack of variety in content, Yonder: The Cloud Catcher Chronicles ends up being a disproportionately beautiful slog to nowhere. The tank controls are outdated without any of the design elements necessary to make them engaging, while the story tries to be an intimate journey of self-discovery without anything to discover. Gemea's lush and vibrant landscape is the one saving grace, and peacefully walking through colourful forests and past bustling rivers almost makes the whole shipwreck worth it - but the world's lack of complete identity, both in gameplay and how it presents itself, is too glaring to ignore. The shame of it all is that Yonder isn't held back by time constraints or a tight budget; it's held back by design.
Danganronpa Another Episode: Ultra Despair Girls jumps oddly between different genres, which fits in an otherwise enjoyable story. A vast majority involves simply clicking through the story, which per the series in general is largely pretty good. The convoluted plot, and heavy 'anime moments' make it tough to recommend to non-fans of previous releases, but those who enjoy the first or second title will have a great time here as most of the feel still remains, despite the very odd genre change.
There is obviously an enormously high bar for the LucasArts adventure game catalogue, and Full Throttled Remastered doesn't quite hit that standard.
Mighty Gunvolt Burst combines the better aspects of Beck's disastrous first outing and wraps them up in a compact retro-styled package, with a Gunvolt ribbon tied around for good measure. A solid run-and-gun 2D platformer that adds flair and function to the wheel rather than reinventing it completely, but often hits the road bumps named accessibility and hardware adaptiveness.
While very niche, Alchemic Dungeons offers quite the fun and intrinsically addictive little experience. Sadly, though, it's also a fundamentally flawed title thanks to the regular poor design decisions that litter the entire experience. A little extra effort put into this port with more unlockables, some way to carry things over to subsequent play-throughs and ideally more difficulty options would have made this really stand out.
Bulb Boy certainly has an intriguing visual concept, but lays it on a bit thick with the weird and wacky side of things later on without really explaining why, or even bothering to draw everything together into a cohesive package. Rather than being an extremely smart point-and-click adventure with mind-bending puzzles and a clever-but-creepy storyline, it instead strings together a handful of simple scenarios that do not hold the attention for long, and barely offer any challenge - unless awkward controls and long re-loads count. To top it off, there is barely any story to tickle gamers' imaginations, and then it finishes in about an hour, which for its price makes it hard to recommend.
Levels+: Addictive Puzzle Game gets straight to the point with its title and the gameplay itself. As with the classics from this genre, this little minx lures you in and refuses to let go. It has deceptive simplicity and hidden depth that will keep players hooked for far longer than they might expect. The addition of some online elements would have been beneficial, but this is still ideal for all levels of Nintendo Switch-owning puzzle fans.