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Mortal Kombat 1 doesn't offer a big evolution from its predecessor and maybe it doesn't even have that intention. What matters is that the core is maintained: sharp gameplay and visuals worthy of the current console gen. The Story and Invasion [modes] are great ideas that may have a few issues but there's no hiding the curiosity to know the future roads this journey will take.
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The rich setting of a city that has succumbed to its own ambitions is a great highlight in Lies of P, even though its potential is partially undermined by the gray and opaque look that permeates the landscapes. Likewise, the commitment to refined level design loses some of its luster due to the strict linearity of the campaign. The biggest problem lies with the bosses, their fights are always long and disproportionate to all the challenges posed by the region under their control. Therefore, it is difficult to recommend it as a gateway to soulslike, a genre famous for its punishing combat, but enthusiasts will certainly enjoy wandering around Krat in search of secrets and dangers.
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Astrea: Six-Sided Oracles is a welcome innovation in the deck-building roguelike RPG genre, bringing dice instead of cards to put a unique spin on the gameplay mechanics. The dynamics of the dice add an element of probability and risk, making battles exciting and with touches of unpredictability. Furthermore, the game offers a wide variety of heroes, mechanics and strategies to explore. However, excessive complexity in some areas, such as the multitude of effects during battles and insufficient information in the interface, can hamper the experience. Over time, we learn to deal with these negative issues, but some adjustments to these aspects would make the runs more enjoyable. Overall, Astrea stands out as a captivating addition to the genre, requiring patience and dedication to master its nuances and make the most of its strategic depth.
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Thunder Ray is a well-constructed game, which pays due homage to Punch-Out, but with its own style. The fact that it was produced by a small team makes it even more admirable, but its duration is so short. It's inevitable and frustrating to want to play a few more matches, but not have more content to explore.
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Beautiful, intelligent, compelling, challenging and deeply human, Chants of Sennaar was to me a unique experience through its many faces. The concept of linguistic puzzles doesn't make it an adequate recommendation for every person, but those who like to explore the form and meaning of words, even if not through formal studies, should find satisfaction in deciphering the languages and its peoples who are simultaneously the lock and the key to this mysterious world.
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The Many Pieces of Mr. Coo stands out notably due to its engaging art direction and captivating soundtrack. The experience is comparable to watching a masterpiece from the golden age of animation on film or television. However, as a game, it presents itself as a good choice to introduce the point and click genre to a generation that did not experience the golden age of gaming in the 1990s. Despite this, it is important to mention that the game may not provide content enough to impress us or mark our experience.
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Gunbrella arouses curiosity with its unique concept of a weapon that combines a shotgun and umbrella. The versatility of this hybrid equipment is explored in visceral and challenging combat, and there are also sections of exploration that require intelligent use of the umbrella. It is an experience that has good moments, especially in combat and ambiance, but that fails to maintain a consistent level throughout its duration. The adventure is worth it, but it is important to be willing to overlook the problems.
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Pocket Bravery doesn't present major innovations to the genre and may not reach the same highlight as big names in the industry. However, it's a charismatic fighting game with a distinctive art style, having captivating characters and a really interesting, well-written story. Though a few technical issues may hinder it, it offers a fun and functional mechanical experience. It's a great homage to fighting games and it shows the talent of yet another studio from our country.
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Summum Aeterna doesn't revolutionize but it offers plenty of tools to amenize the usual issues of the roguelite games. The Aeternum Game Studios made an effort to add many elements that reduce the feeling of repetition and the limited design of the stages and managed to accomplish their mission. The combat is fast and pleasant and the high amount of upgrades and skills at the players' disposal help make each match unique. This way, it's worth a recommendation for all kinds of players, from the ones who are very invested in roguelites to those who aren't so intimate with the genre.
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In the end, I believe the balance is positive, especially due to the characters' charisma and the diverse customization elements for the combat. If there's an update fixing the issues, it's a definite recommendation.
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Trine 5: A Clockwork Conspiracy follows the formula and pleases, but it doesn't decide to take a step forward in its structure, nor in the shallow combat. Even so, the triad formed by the beautiful settings, the platform design with puzzles and the cooperative mode continues to be its biggest attraction, guaranteeing fun for veterans and newcomers to the saga of heroes who work as a team.
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Humankind is, undeniably, a title rich in content and a great representative of its genre. However, unfortunately, its inadequate adaptation for consoles makes it just another example on the shelf of games that, perhaps, should have remained only on the PC.
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Armored Core VI: Fires of Rubicon is a love letter to the entire history of the franchise and elevates the work FromSoftware has done over the past 25 years, delighting veterans and newcomers alike. It's a safe project, in a way, because it keeps much of the gameplay loop of its predecessors intact; however, it manages to improve every aspect of these components, bringing a unique experience like few action games can do today. A great comeback from an IP that should never have been forgotten.
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Making good use of visual effects to compose its combats full of magic and emotion, Immortals of Aveum manages to deliver an original and fun adventure. The fights offer many options for players, with various types of magic, equipment and special abilities, compensating for the game's many problems. It's a shame that more care was needed in these areas, but we still have a great title for for FPS fans.
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The shock between qualities and issues in Smurfs Kart verges on the absurd: on one side, we have an excellent roll call of characters, great visuals and a charming soundtrack; on the other, we have many performance issues, the absence of an online mode and high repetitiveness to unlock everything. In the end, what could have been fun becomes a patience test, which is a shame because our blue friends do not deserve this.
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Like the other games in the franchise, Rune Factory 3 Special is an addictive mix of action RPG and farm simulation. The update adds more content to the pack, making it a great way to experience the DS classic, but the quality of the experience has left something to be desired in some respects of polish. Even so, it's a very easy recommendation for anyone who likes both genres.
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ANONYMOUS;CODE manages to explore well its concept of future and the discussion about reality, offering a high level experience. It's a safe recommendation for those interested in the genre, showing once again the high quality of the Science Adventure franchise.
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In To Have and to Hold, although it again brings Yuel and Tavi as central characters, ebi-hime gave up a fictional Middle East and brought the cousins to 21st century England. This change of scenery allowed, above all, to better explore the relationship between the two cousins, in particular several aspects that shape Yuel's personality. Also, here we have a visual novel that embraces both those who have already played All Ashes and Illusions and All Idleness and Ephemera and those who are meeting the cousins for the first time. Finally, there is a better balance between sexual and other passages throughout the short duration of the campaign, even if, this time, the soundtrack is not one of the highlights.
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D&D Lords of Waterdeep is highly recommended for modern board game enthusiasts who don't have access to the physical format, either due to financial constraints or lack of adventure partners. With a remarkable value for money, especially in the PC edition, this version offers a high degree of authenticity compared to its physical counterpart. This occurs due to the faithful reproduction of all the dynamics and rules present in the original game, in addition to the visual fidelity fully reproduced and even improved in the digital environment.
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Dokapon Kingdom: Connect is a unique game on the market, exploring the concept of making a mixture of RPG and board game in which both parts not only respect each other, but also complement each other. Although some elements of imbalance and the failure to explain its rules make the game have a high initial barrier for new players, it is a charming experience that is well worth knowing.
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