Top Critic Average
After a disastrous launch People Can Fly's third-person sci-fi adventure emerges as a smart if familiar shooter.
Buried by an unsatisfying combat loop and bad campaign, Outriders is a forgettable loot game that ends right as it's getting started.
Outriders is a brash and bold looter shooter that will keep you entertained through the campaign and side missions, but its endgame content gets repetitive fast.
A surprising, old school looter propped up by a contained sci-fi campaign, ferocious combat, and a modding system that encourages endless creativity.
Taking to combat and combo-ing skills with other players is immensely satisfying and make each run-in with enemies feel exhilarating rather than a chore
That's a huge letdown, because the encounters feel tuned for co-op rather than solo play. Playing alone, I could feel the absence of other players; although enemies are tougher when playing with friends, having another person to divert a boss' attention feels more natural than having you and a boss circle a pillar as you whittle down its health, or slowly working your way through the unrelenting hail of bullets that some of the later encounters subject you to. You also get to revive your friends in multiplayer (you even get one self-revive), which makes some of the tougher fights a little easier.
People Can Fly's Outriders mixes a lot of well-worn shooter and RPG elements to create something that feels fresh, if you can get used to its balance.
I’m happy that Outriders tries to be something different and more self-contained. It might limit its longevity, but it was nice to play something that was an adventure and not a treadmill covered in bad loot and battle passes.
Outriders delivers satisfying combat but suffers from a lackluster story. For co-op players, there’s a lot to entertain you here and the banter will help fill in the duller moments. The grind is also less intense than in similar experiences. What’s more, a bonus nod has to be given for this title’s completeness at launch.