BPM: Bullets Per Minute
Top Critic Average
The bastard child of DOOM, Devil Daggers and Tetris Effect, BPM: Bullets Per Minute is one of the most pleasant surprises of the year and a game I’d thoroughly recommend to anyone with a hankering for something different in the FPS genre. Just don’t expect an easy ride. Even on Easy.
The posturised visuals are so extreme to a point of frustration that hinders the otherwise fantastic gameplay. If you can look past the bad art, BPM: Bullets Per Minute is an energizing rhythm-based shooter with addictive play that will have you coming back for more and more.
A bewildering mix of fun and frustrating, BPM’s neat hook belies the fact it’s a hardcore rhythm-FPS-rogue-like sure to infuriate and entertain in near-equal measure.
For the rest of you looking for a challenging 2020 game right off the bat and don’t mind investing 20 to 30 hours getting good, dig into BPM: Bullets Per Minute. You won’t regret it.
BPM is a playable metal opera where the instruments are guns and that’s just awesome.
BPM is a a combination of great ideas and for the most part it nails what it’s going for. The melding of the intense FPS combat set to the beat of metal makes for some really great moments. Unfortunately, the roguelike and RNG aspects that rule the game need a bit of work.
BPM: BULLETS PER MINUTE is an extremely fun-yet-punishing game to play, and I thoroughly enjoyed my time with it.
I love the core concept of Bullets Per Minute, and I admire the developers for trying to bring it to life. But…it doesn’t quite work as well as it could have, or should have. It’s like they had this awesome idea, and then glued, taped and nailed a rough game around it. It has flashes of brilliance. Moments where it all comes together and your timing is perfect and your foot is tapping. Those moments are rarer than they need to be. Between them you deal with lack of musical variety, the aggressive colouring and the rogue-like structure that doesn’t quite work. It needs more fleshing out. But I think for some people it’s going to really click with them, and for around £15 you’re getting something different and interesting. Maybe that’s enough.
Overall, I really enjoyed BPM: Bullets Per Minute. Despite the moments of frustration of having to start from the very beginning after death, I always found myself going back for more. With each run, I would learn something new or change up my strategy. Maintaining perseverance, victory was suddenly a reality, and it was oh so satisfying. As someone that isn’t a big fan of roguelikes, this one struck a chord with me, and I’m really glad it did.
Imagine sitting down in your finest to watch some ballet, only to have the opening act being your dad in a tutu flailing around like a salmon. Sure the ballet afterward is beautiful, but can you survive the opening act to see it?