World of Warplanes Reviews
Bravado is no match for sound dogfighting strategy in World of Warplanes. But beware of kamikaze jerks!
World of Warplanes is not bad, but it's not nearly as exciting as World of Tanks. It's a sometimes enjoyable, occasionally tiresome arcade shooter that's forgiving to fly and a challenge to master. Compared to its smart, successful older brother, it's not nearly as sophisticated and, most importantly, it's not nearly as much fun.
With lovely graphics and great matchmaking stability, World of Warplanes remains entertaining even as its simplicity wears thin.
World of Warplanes needs some tune-ups before it can soar
A ton of unlockable planes and exciting dogfights overshadow World of Warplanes' tendency towards repetition.
While the base game can get a little repetitive at times, there's every reason to expect that World of Warplanes will see the same ongoing upgrades that Wargaming brings to World of Tanks, with new aircraft, battlegrounds, and game modes.
With only one game mode, early adopters of the game will have to wait for a little while until Wargaming begins supporting it with more content. That said, it's an inevitability that this will happen, and at its core WoWP is a very fun, addictive game,that is destined to carve itself out an ardent fanbase.
World of Warplanes has a studio that prides itself on supporting its games long term, so I have no doubt that Wargaming will continue to improve upon the formula. In the meantime, it would be a good idea to give both Warplanes and War Thunder a try and see which one you like best.
In the end, is World of Warplanes worth your time and possibly your hard-earned cash? I think it is as it is fun and something different than the multitude of FPS's out in the market today, and certainly anyone who is an aircraft enthusiast should check it out. Since the game is free to play – with a pay option for extra perks – I'd recommend giving it a shot. Strap yourself in and take to the skies, you won't regret it.
If you're looking for a slow burn of a plane game, give this one a go.
World of Warplanes is easy to learn but hard to master. It offers an easily accessible way to join in online dogfights, but survival is a matter of skill, practice, and experience. In its current state, it is very playable and provides a strong foundation for future development but may not have a lot of staying power due to limited strategic depth.
There is a good game here, if you can get past its wrinkles, and one that will only get better with time.
World of Warplanes is flying in familiar skies as World of Tanks launched in a similar state – a solid foundation on which Wargaming built the most successful MMOs in existence. From beautiful airplane models and solid sound work, to a very accessible flight model that works for any skill level, World of Warplanes is a worthy successor for Wargaming's stable of titles. It does need a bit more time in the hangar, but you can't beat the price of entry.
World of Warplanes needs fleshing out. In time it could be what arcade flight buffs are after but at the moment it's lacking.
World of Warplanes is not for the faint of heart, and the frustration levels may be too much for some to bear, but the overall experience is certainly worth a try.
The thing that stops World of Warplanes from fully taking off may be that it falls into a middle ground that fails to adequately cater to the two groups that will play it. Those who fully appreciate the fast-paced, arcade action may not be fully appreciative of the attention to detail paid to the planes on show. Likewise, those who fully appreciate the attention to detail, may be disappointed to not be given a deeper flight simulation with which to fly their historical birds.
World Of Warplanes is a neat addition to Wargaming's repertoire, but it all just feels a little too shallow to really make waves.
World of Warplanes's is a decent game, but its ultimate undoing is its leveling system and its economy, turning what could have been a competent, if limited, arcade flight experience into an expensive trial that can only be overcome with time or money.
[T]he core experience, the flying around and shooting things, feels just about airtight. It's intuitive and uncomplicated, and WoWP accommodates all the input devices, from mouse and keyboard to stick to gamepad, with all appearing to my hands to be equally viable depending on each player's personal proclivities.