Haptic feedback, adaptive triggers, touch panel, motion sensor, microphone, speaker... there is not a single feature missing from the game included in every PlayStation 5 to discover all the possibilities of the DualSense controller. In addition, it is a nostalgic journey through the history of PlayStation that has touched our hearts.
Review in Spanish | Read full review
I’ve been going back to Astro every now and again during my time with the PS5, the quick loading and options to launch to certain zones from the system’s main menu making it easy to spend a few minutes hunting down missing collectibles. But my main takeaway is that I really hope the DualSense is used properly for the life of the console and not just by Sony. I’m sure a lot of the third-party launch window titles will make decent use of its features, but if pushed properly this controller could be a huge selling point for Sony. The HD Rumble on Switch Joy-Cons was used well during the console’s early days, but has now seemingly fallen way down the list of developer priorities.
A love letter to PlayStation and a showcase for the future of PS5: a delightful thing to include with the console.
The developer, SIE Japan Studio, has forged a platformer from the same blend of delirium and precision that blows through Super Mario, and then filled it with fossils.
I love 3D platformers. You don’t usually see this kind of charm and polish in the genre unless it has Mario’s name attached to it. Granted, Astro isn’t as acrobatic as our favorite Italian plumber. He has a simple move set consisting of a jump, a hover, and some punches. But Astro’s Playroom never feels dull for a second thanks to its unbounded creativity.
Perhaps the only real issue I have is the overall length of the game, which can be excused since it’s, well, free. The game lasts under about two hours on a casual playthrough, though there’s tons to explore (with a platinum trophy requiring a little more thought when replaying levels for collectibles), as well as special online time trials you can participate in for the best time. Do I want more of Astro’s Playroom? Definitely, and if we could get a full-fledged sequel that could utilize the DualSense controller like this one, it would be a masterpiece.
On its own, Astro’s Playroom would be a fun platforming distraction fit for younger gamers or families. Its world is vibrant and wonderfully detailed, and it looks exceptional on the PS5. But in all honesty, this isn’t so much a game as it is a showpiece for what the DualSense controller can do. And as a result, this isn’t so much a review, as it is an opportunity to highlight how well the features on the PS5 controller work.
This free-with-the-console game is a ridiculously cute and charming tribute to 25 years of PlayStation history, games and hardware
Thanks to the incredible new Dualsense controller gaming has never felt so good
Just as Astro Bot Rescue Mission was the perfect title to introduce PS VR, Astro's Playroom is a gem that works better than any manual or datasheet in creating a true man-machine relationship, informal, very pleasant and extremely fun. The DualSense proves to be an exceptional controller with absolutely unique sensory possibilities, able to bring the player even closer to gameplay, without upsetting but moving to a new and unknown level of intimacy that, VR aside, had never been achieved in the "traditional" video game. Its nature as a pre-installed software, which I strongly advise you to start before anything else, to end in an afternoon of non-stop play, gives the ASOBI work a resounding value in empathic terms and "first impact" with the new generation, communicating in the language of fun and surprise everything there is to know about the characteristics of the newcomer. A much more important goal.
Review in Italian | Read full review