The Falconeer Reviews
In a world of compromised visions, The Falconeer is dazzlingly original. An aerial combat game unlike any other.
Despite a little turbulence, The Falconeer takes you on a memorable ride.
I don't hate The Falconeer. I don't even think it's a particularly terrible game. There are great ideas here, and in the aesthetic department, it's a resounding success. However, it just needs more. It needs more polish, more reason to keep playing, and more reliable controls to navigate its interesting setting in. I would love to revisit this world at some point, and I hope that the dev can find a way to keep me more engaged next time.
The Falconeer boasts an intriguing story and a hauntingly beautiful setting, but is hampered by repetitive missions in an empty open world.
The Falconeer is a resounding success in every major area.
The Falconeer’s limitations kept it from fully winning me over. But it’s bloody impressive when its stars align.
The Falconeer: Warrior Edition includes everything released so far, with stunning visuals on PS5 and even prettier visuals than before.
The Falconeer is a beautiful game that offers a necessary freedom and escape that is much needed right now. It looks incredible, and flying around The Great Ursee feels excellent, but sometimes the combat can be tricky.
Far more than the combat-whose charm ebbs away on a tide of repetition after the first few hours-the draw of The Falconeer is its suggestion that, while we may be shaped by our stories, they don't pin us down, that the mere act of living is to take flight from the past.
The Falconeer is an ambitious title developed by one person. It aims to be an open world air combat title but doesn't completely stick the landing.
The Falconeer is a beautiful indie game, full of promising ideas, but gets too repetitive after a couple of hours. There´s a great story behind the aerial combat, but it feels underdeveloped.
Review in Spanish | Read full review
It's not the most accessible game around, but this quirky bird-borne aerial combat game is definitely one of the most imaginative games in the Xbox Series X/S launch line-up.
The Falconeer tries to be a legit dogfighting game and it plays the part to an extent; but there isn't much holding it all together. I feel like I've said this often in 2020, but I wouldn't mind seeing the developer take another crack at it, because there's a lot of good groundwork here.
Falconeer is able to reach extreme heights. Blasting airships in a thunderstorm is nothing short than epic... but more often than not you are doing mundane jobs in lackluster locales.
Review in Italian | Read full review
The Falconeer is a commendable production that, despite being considerably repetitive, has interesting ideas and an attractive general proposal. Although boredom and monotony are its main threats, the video game of the admirable Tomas Sala manages to put aside its design problems to establish itself as a delivery that offers entertainment, uniqueness and, above all, beauty.
Review in Spanish | Read full review
I find myself a little perplexed by The Falconeer. I still thoroughly enjoyed my time with the game, but it almost felt like I was doing so in spite of how I felt about the gameplay. I do think The Falconeer is going to find an audience that loves it wholeheartedly, but also that there will be plenty of others for whom this falls a bit flat too.
The Falconeer is an undeniably beautiful game with unique storytelling and jaw-dropping environments, but repetition ultimately keeps it from being great.
Developer Tomas Sala has created a unique and engaging aerial combat game with The Falconeer.
It's a satisfying experience as you glide gracefully over the ocean, but too often the dogfighting and bombing runs play out as erratic scrambles
There is a great game buried somewhere in The Falconeer, but it's trapped behind an open-world structure that does it no favors. Every choice beyond the aerial combat seems to backfire in one way or another, and while there are numerous unique enemies with interesting details, they all zoom by the player character at 90 miles an hour, so they go unnoticed. Story beats that sometimes defy fantasy tropes would pop up and intrigue, but there's no connective tissue to string players along. Even the combat isn't fun for long when it's shoved into busywork side missions made for the sole purpose of accruing gold.