A so-so start to this new series. The multiple character stuff is interesting, but weak shooting and bland environments let it down.
Imagination takes a backseat in Revelations 2, but great co-op and an intriguing story pumps blood through its veins.
A successful start to the first episodic Resident Evil, with some genuinely inventive co-op features and the most effective scares the series has seen in years.
Resident Evil: Revelations 2 gets off to a rough start with poor writing and safe design choices, but it's redeemed by strong doses of tension during the second act.
Altogether, the sum of the parts for this first episode makes for an enjoyable run and, despite the rocky start, will make gamers look forward to the next episode.
Resident Evil: Revelations 2 feels like a budgeted release at times visually, but given the interesting environments and insanely detailed Raid Mode, that's okay. Either mode is worth the $6 entry fee alone, and I will be playing this for weeks to come both alone and with a partner.
Unlike its predecessor, the campaign in Resident Evil: Revelations 2 thus far places more emphasis on action rather than slow burn tension, though Claire's chapter harks back towards the item management and the notable scarcity of ammo of earlier Resident Evils. Either way with its back to basics approach to narrative, and its deeply satisfying gunplay, early signs are that Resident Evil: Revelations 2 will be a worthy addition to the series.
A surprisingly good return to the world of Resident Evil, that could pave the way for something rather special.
An intriguing start to Capcom's episodic adventure.
It's a "decent enough" little shooter can raise a smile, but not expectations.
The old-meets-new action in the story is solid but lacks spark, taking a backseat to what turns out to be an unexpectedly strong bonus Raid mode
The first episode of 'Resident Evil: Revelation 2' sets the scene for future episodes with familiar gameplay and local co-op, but is graphically unimpressive.
I'll give Capcom the benefit of the doubt and assume it's going to be a decent game from start to end. I don't find it quite as engaging as Revelations HD just yet, but the setup alone for a larger game has me excited for more.
The first episode of Revelations 2 starts off a little slow, thankfully Raid Mode keeps things interesting and alone justifies the price of admission. Hopefully the story picks up in the future chapters.
It's hardly a revelatory release thus far – but this could yet be great.
Resident Evil: Revelations 2 is a promising start to this four-part horror title, with some interesting gameplay dynamics let down by dodgy presentation and some technical hiccups.
Ultimately, the first episode of Revelations 2 sets up a good followup to the first Revelations — which I actually liked — and portends a solid addition to the Resident Evil series. It's quite amusing when you find yourself in a desperate situation where you're out of ammo, low on life as your screen flashes bloody red, and running away from a large hammer-wielding brute.
The first two chapters of Resident Evil: Revelations 2 represent a sound but unremarkable beginning to the episodic series. What's here is unlikely to appeal much beyond fans of the genre.
A great start to what will hopefully result in a solid and memorable entry in the Resident Evil franchise. If the following episodes are as good as this one, I firmly believe it will be.
A different episodic experience that excels based on its gameplay and not its story. The hook has been established but the next installment of the story is going to have to come harder.