Resident Evil: Revelations 2 - Episode 1: Penal Colony
Top Critic Average
A so-so start to this new series. The multiple character stuff is interesting, but weak shooting and bland environments let it down.
Imagination takes a backseat in Revelations 2, but great co-op and an intriguing story pumps blood through its veins.
A successful start to the first episodic Resident Evil, with some genuinely inventive co-op features and the most effective scares the series has seen in years.
Resident Evil: Revelations 2 gets off to a rough start with poor writing and safe design choices, but it's redeemed by strong doses of tension during the second act.
Resident Evil: Revelations 2 feels like a budgeted release at times visually, but given the interesting environments and insanely detailed Raid Mode, that's okay. Either mode is worth the $6 entry fee alone, and I will be playing this for weeks to come both alone and with a partner.
Altogether, the sum of the parts for this first episode makes for an enjoyable run and, despite the rocky start, will make gamers look forward to the next episode.
Unlike its predecessor, the campaign in Resident Evil: Revelations 2 thus far places more emphasis on action rather than slow burn tension, though Claire's chapter harks back towards the item management and the notable scarcity of ammo of earlier Resident Evils. Either way with its back to basics approach to narrative, and its deeply satisfying gunplay, early signs are that Resident Evil: Revelations 2 will be a worthy addition to the series.
A surprisingly good return to the world of Resident Evil, that could pave the way for something rather special.
An intriguing start to Capcom's episodic adventure.
The old-meets-new action in the story is solid but lacks spark, taking a backseat to what turns out to be an unexpectedly strong bonus Raid mode