The Order: 1886 Reviews
Entropy wins out in the end
Despite being set one hundred years in the past, maybe what The Order: 1886 is actually doing is showing us our gaming future.
A case of extreme hype and zero reward
The premise is solid, the graphics are great, the voice casting is excellent, but in the end you have to ask yourself, are we buying games to watch them or to play them? This is something you need to ask yourself before picking up The Order. It's a shame, too. Werewolves are always getting a bum wrap in entertainment, and this game isn't going to help their cause.
Overall, I don't think you'll be missing out if you didn't experience The Order 1886. Weighing up the pros and cons results in a heavy tip towards the cons, and with that I would say save your money for something else. There was so much potential surrounding The Order, yet it hasn't lived up to the expectations. On a positive note, there is the scope for a sequel, or prequel that if it can utilize the good aspects of this effort, and incorporate some fun, then maybe we'll have reason to feel excited about visiting this world another time.
The Order: 1886 is a paper-thin PS4 launch title delivered 15 months behind schedule. It's nowhere near as profound or innovative as it thinks it is—the epitome of all style and no substance.
Contemporary graphics – check Victorian setting - check Great atmosphere – check Gun-wielding, knight-slaying monsters (and rebels, mostly rebels… poor rebels…) - check However, the game left me unsatisfied and wishing for more.
Understandably, the short playtime and lack of replay value will turn off many gamers from wanting to delve into the title, but it's definitely something to try if you have the opportunity.
To sum it up, The Order: 1886 is best described as a vertical slice of gameplay. It shows off a lot of features but very few of them come together in a manner that's deemed as cohesive. Throw in the short gameplay length and the wasted potential of its setting, and you have a game that you should squarely avoid. Sony's exclusives are usually of high standard. This is not one of them.
The issue of cost is an awkward one. £40 to one person might be a huge deal, to another it could just be another drop in the ocean. It's certainly a bit expensive for my tastes, but I don't think The Order should be judged wholly on that. Like any game nowadays you won't have to wait long to pick it up dirt cheap, and The Order: 1886 is certainly a game worth a playthrough. The worth of that playthrough however, comes down to you.
Most of the time, The Order barely allows you to play in any meaningful sense. The parts where you aren't killing indiscriminately amount to little more than pushing a button to move on to the next charnel obstacle course. And while this doesn't make it any worse than hundreds of other similar shooters, it's particularly disappointing here, because The Order has the potential to be something more.
The Order: 1886 is a visually stunning technical achievement, held back by mediocre gameplay. Fortunately for Ready At Dawn they've achieved on setting the bar high in visuals, and have laid out the groundwork for what could well be one of the best PlayStation exclusive franchises.
در نهایت باز هم تکرار می کنم The Order 1886 به هیچ عنوان بازی بدی نیست . این اثر دارای نکاتی مثبت و تجربیاتی قوی است که در کمتر اثری می توانید آنرا بیابید و البته دارای نکات منفی نظیر هوش مصنوعی است که باز هم در کمتر اثر شوتر سوم شخصی می توانید به این شدت آنها را تجربه کنید . The Order 1886 عنوانی با پتانسیل بسیار بالا بوده است که بدلیل مشکلات و برخی کمکاری ها نتوانسته به آن پتانسیل دست یابد اما به شخصه احساس می کنم پیشرفتی که نسخه دوم Assassins Creed در مقایسه با نسخه اول و نسخه دوم Killzone در مقابل نسخه اول آن داشت را می توانیم در نسخه بعد The Order 1886 مشاهده کنیم . بازی حدود 10 ساعت برای شما طول خواهد کشید و با وجود نبود بخش مولتی پلیر و محتوای جانبی ، از نظر من ارزش تجربه و خرید را دارد زیرا این اثر تجربیاتی جالب را برای شما به ارمغان می آورد که کمتر آنرا در آثار دیگر مشاهده کرده اید .
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The end result is something good, with zero glitches, texture pops, or mechanical problems with gameplay, but nothing about it is great.
The Order: 1886 has moments where it really shines and lives up to the potential shown in early previews of the game, but, sadly, the end product feels like it was rushed out before being finished. The story is full of unanswered questions, and there really is no replay value. Despite all its flaws, there is a story worth experiencing, and some great moments. Hopefully the studio gets a second chance, expanding the franchise and rights these wrongs, along with further developing the world in a sequel.
Greater than the sum of its parts, The Order: 1886 makes a resilient case for games where stories still take the center stage. High quality presentation is let down by average gameplay and limited player freedom.
I have little doubt that Sir Galahad will join a pantheon of iconic PlayStation heroes that includes Crash Bandicoot, Kratos and many others. But it's going to take at least one more adventure, and a damned good one at that, before many gamers look back on The Order: 1886 with any sort of fondness.
While not close to being a system-seller that so many expected from a high concept, expensive, first-party production, 'The Order: 1886' still managed to charm me with its atmospheric presentation and expert voice acting. It's a short, but pretty game whose engine I'd like to see in action again minus the swipe to fight werewolf boss moments. If you like your 'Uncharted' in a revisionist, steampunk setting, this game is worth a look.
A decent concept, that has been marketed and presented totally wrong.
The Order: 1886 had every opportunity to make something of the Victorian setting, but calling it cinema is like calling 50 Shades of Grey literature.