Humankind Reviews
Of course Humankind feels home on PC, but the porting is decently crafted and, despite some flaws in the controls and in the UI, manages to offer to console players all the good (and the bad) it had when played using a mouse and a keyboard on your computer.
Review in Italian | Read full review
HUMANKIND is a well-made civilisation game that happens to do the exact thing Civilization VI does, except for additional modes, Sean Bean's voice, and popularity.
Humankind is, undeniably, a title rich in content and a great representative of its genre. However, unfortunately, its inadequate adaptation for consoles makes it just another example on the shelf of games that, perhaps, should have remained only on the PC.
Review in Portuguese | Read full review
The new features simulate an essential aspect of humanity and do help Humankind feel more complete, but seldom have the impact you'd hope for from the 4X game's first major expansion.
The Humankind - Cultures of Latin America DLC doesn't seem to add much to drastically change the core gameplay of Humankind. Some of my favorite features were part of the free Bolivar update that every player receives, such as the ability to see how beneficial a facility is to your city upon completion; it's a nice data point that every strategy game should adopt. If you already own Humankind and want to add more cultures that boast some very strong early-game army units, the Cultures of Latin America DLC is a worthy pickup given its low price point of $8.99 USD.
If you’re looking for a more complex and unique experience, look no further. While the basics are familiar, the depths to which the game can reach are surprising. No two playthroughs will ever be similar due to the countless variations that can change, with both dlc and modding support on the way to further it. You can put a lot into Humankind and find that it still has a lot to offer.
Right now, Himankind is a good incentive for Firaxis to make the next Civilization even better than the previous ones.
Review in Greek | Read full review
Alas, that's all the nitpicking I have for Humankind, and I have a ton more good things to say. (Did I also mention civics, culture, fantastic graphics, grievances, fantastic music, religion, forced surrender treaties, a more intuitive tech tree, war support, wonders, and districts expanding cities into a sprawling metropolis?) Humankind is nothing short of incredible. It has truly set a new bar for 4X games, and Firaxis is going to have its work cut out for it to make Civilization 7 visible beside the bright shining star that is Humankind.
When it’s at its best, Humankind represents a fascinating look at the strategy genre through the historical lens of tribal society through the space age. Amplitude’s focus on cultures and cultural affinity sets Humankind apart from games like Civilization and commitment to supporting the game with early and numerous patches and bug fixes mean that your empires will be racing towards the stars for a long time to come.
Humankind is, by and large, exactly what I hoped: a heavyweight alternative to Civilization in the world of historical strategy. Its mechanics take some getting used to, but there's genius at its heart.
I’ve played well over 25 hours of HUMANKIND for this review and I really like the game. While the game isn’t perfect it is certainly an interesting addition to the 4x strategy genre. So to answer my question I asked at the start of this review “is it a Civ clone or does it do enough different to stand on its own?”, I would say, it isn’t an exact clone of Civilization, it has different aspects of play that makes it stand out on its own. It still needs work done on the game’s pacing in various areas. The systems in place are not too complex. Though this does mean that a player that is well versed in the 4x strategy genre will immediately feel at home with what’s on offer here. It would also be pretty easy for newcomers to the genre to pick up the game and become a great empire. HUMANKIND is a welcome addition and the developers plan on supporting it in the future, I can’t wait to see what they come up with!
Humankind is an incredibly addictive historical strategy title that will only get better with time.
Humankind is not a civilization killer but perhaps it doesn’t have to be. It has enough complexity and differences to stand on its own.
One of the most encouraging aspects of Humankind is its studio. Amplitude lovingly ushers its games from launch to DLC and expansions. It fixes issues, and it provides new content. I’m excited to see what this means for the future of Humankind, and I suspect I’ll be playing this more than Civilization and its ilk for some time.
Humankind may seem like an imitation of Civilization at first glance, but Amplitude Studio, which has a good track record of turn-by-turn strategy games, has tried a lot to create a work that suits its own tastes in this genre.
Review in Persian | Read full review
Humankind brings good ideas for 4X and strategy games in general, but it doesn't reach its full potential due to some shallow mechanics and some bugs. Pleasant, beautiful and easy to learn, Humankind is a title that will make you recreate the history of humanity over and over again.
Review in Portuguese | Read full review
Humankind delivers on its promises and delivers a controlled and complete 4X experience. The feeling of freedom in our choices and our way of approaching our parts is real and the studio offers us a wide range of possibilities with many different civilizations and a well-thought-out heredity system.
Review in French | Read full review
Humankind is a classic turn-based strategy game that invites comparisons to the Civilization series. Its unique spin of allowing players to combine multiple cultures does differentiate it from its rivals, but Humankind doesn’t quite offer enough to push the genre into uncharted territory.
Humankind is a very interesting 4X strategy game with a wide variety of elements, most of which are very detailed - though some, like religion, can feel a little undercooked. From city building, expansion and the urban sprawl over time, so much of the development of the world is well represented here. Science, influence, war, economy, growth - there's very little you'll find covered here.
Humankind is an impressive showing of what Amplitude can do with historical turn-based strategy but is edged out by the series that clearly inspired it. The promise on the box of building a culturally diverse empire is not yet fulfilled, with successive playthroughs showing the moral choice and culture systems as being underdeveloped.