World's End Club Reviews
Thanks to its adorable characters and a story that makes no excuses for how absurd it is, World's End Club is a lot of fun.
Most Awakened Abilities are fun to use, but puzzles are boring because they're such a breeze to complete
World's End Club has some good ideas and a lot of heart, but it ultimately doesn't come together as anything particularly notable. Though World's End Club looks and sounds great, the monotonous platforming sections and hit-and-miss storytelling really drag the overall experience down. We'd give this game a light recommendation to fans of visual novels, but otherwise you're better served playing the various better visual novels and puzzle platformers already on Switch. This is the very definition of 'okay'.
An interesting visual novel with a bunch of plot twists and forgettable action sequences.
Review in Italian | Read full review
This is not the game that will bring instant glory to Too Kyo Games, as World's End Club is rather mediocre. The narrative is intriguing, but the arcade sequences are visually very basic and offer little to no challenge. A half faux pas, considering the developers behind it.
Review in Italian | Read full review
World's End Club is the carefree in the midst of disaster, the light at the end of the tunnel, a journey in the company of friends to whom it is impossible not to get attached. An intriguing visual novel that plays with parallel dimensions, leading to more endings and curious "what if..." that will slowly reveal the mystery hidden under the skies of Japan.
Review in Italian | Read full review
World's End Club comes from a legacy of murder mystery visual novels. However, this lighthearted successor doesn't quite meet the same standard. A wholesome but underwhelming tale.
Overall, World's End Club is a game that I'd say is worth playing at least once for the experience. It can be painful, but some moments genuinely surprised and impressed me enough not to hate it as much as I could.
World's End Club is an excellent story with some abysmal platforming tying it together. While story sections greatly outnumber gameplay sections, these stand out as a sore spot that may put off some players.
World’s End Club wanted to be like Danganronpa or Zero Escape, but it doesn’t measure up to either. This game has a pretty cool story sandwiched between aggressively average platforming segments that wouldn’t stand up to snuff ten years ago. It has a cool art direction and likeable characters, but the writing itself is not masterful enough to make the unconvincing plot twists work, nor to make up for the boring and repetitive gameplay.
Are you ready for the end of the world? World's End Club is the newest title directed by Kotaro Uchikoshi from the Zero Escape series and also features Kazutaka Kodaka of Danganronpa fame as a creative director. As a member of The Go-Getters Club, you must solve puzzles and travel across Japan to save yourself, your friends, and the world at large.
World's End Club has sparks of brilliance, mostly in its settings and plot, but it's weighed down by boring platforming sequences and a very limited budget.
Review in Italian | Read full review
In some respects, I understand why World’s End Club didn’t get nearly as much attention as Uchikoshi’s other work. But I also think a creative, interesting, title that keeps you guessing like this deserves a bit more “cult” status than it has. So consider this me doing my part in telling you that if you enjoy Uchikoshi’s other work, World’s End Club is definitely worth spending some time with; just don’t go in expecting exactly what you’ve seen from him in those previous titles, keep an open mind… and protect Nyoro at all costs.
The murder mystery and puzzle elements of those earlier titles are basically absent in this new adventure, and the moniker of baby's first visual novel is both apt and unable to fully capture its conflicted essence. My recommendation, if you really must play this game, is to finish the demo and then know that it's downhill from there. Ultimately, this mishmash of genres fails to conjure up the magic of its forebears or carve out a space for its own limited bag of tricks.
World's End Club will keep you interested enough for at least one playthrough with its intriguing premise and fun presentation. However, the lackluster platforming and puzzle-solving may put you off playing it again and again to unlock the full story.
Despite being lackluster and downright flawed, I couldn't help but find World's End Club charming thanks to its sincerity and campiness.
Despite having some rather large names behind its development World’s End Club is rather forgettable despite being aimed at a younger audience.
World’s End Club feels a lot like the child of extremely talented parents. Where the Zero Escape and Danganronpa series aggressively delivered their respective themes and elements that hooked players, World’s End Club inherited their genes but not their experience. The framework is there and shines as strongly as ever, but if you’ve already played its predecessors, it feels less like an equal and more like both franchises dialed down in volume. There’s an exact audience for World’s End Club: teenagers who want to experience what Zero Escape and Danganronpa have to offer but aren’t ready for heavy technical reading or the mental anguish of executing classmates. It’s good, it’s sweet, but it’s immature. And honestly? That’s just fine.
World’s End Club has a great story, but it isn’t a great game.
If you’re looking for an easy-going, fairly quick, and feel-good game, I recommend picking up World’s End Club for the Nintendo Switch and become a part of the Go-Getter club!