Last Stop Reviews
A smart, funny, heartfelt narrative game that tells a killer story, but doesn't do much beyond that.
Last Stop tells three interesting stories, but lacks enough meaningful choices or consequences to create investment in its drama.
A twisting and engaging portmanteau tale of the unexplained, set in a London that's refreshing in its finely observed normality.
Last Stop blends classic British humor, the contrast of human mundanity, and the chaotic nature of the supernatural flawlessly
I had a great time playing The Last Stop. While I don't think the end of the story comes together as well as I would have wanted it to, I would still recommend playing it. If you've liked Telltale's brand of narrative adventure games in the past then I am sure you would really like this. I was instantly hooked, and I can't wait to see what Variable State make next.
Last Stop feels like a glorified interactive cutscene, though a cutscene I was eager to continue watching. It's just unfortunate that the gameplay comes across as an interruption rather than anything that lifts the experience.
With three heartfelt stories about the meaning of the relationships framed in A Twilight Zone atmosphere, Last Stop is an ambitious interactive comedy-drama which succeeds to deliver its message, even if sometimes at the expense of gameplay experience.
Review in Italian | Read full review
Last Stop does a decent job of hooking you into its story, but the ending lets it down. The journey of characters is more enjoyable than where it ends up.
Burroughs and Holland do hit on a fine idea: that, if we could peer into the other lives sharing the pavement, like idle channel surfers, we would surely register a jarring shift of genres.
Last Stop was unlike any narrative driven game I've played. The stories were all unique, with fully fleshed out characters, great dialogue and voice acting, and a highly entertaining, if ultimately a bit of a letdown, story that finds satisfying ways to intertwine all three characters. Fans of Telltale's game series will find a lot to love in this mature narrative centering on life, love, loss, betrayal, and redemption.
Last Stop takes a lot of risks, and for the most part, it succeeds. It's a game about interconnectivity in a modern world, but a few flaws keep it from rising to the heights it wants to.
Neither lengthy nor particularly interactive, Last Stop succeeds on the strengths of its writing, narrative, and characters.
Last Stop is all about the story, making its three storylines the centrepiece of the experience. Characters introduced by them quickly become staples as their personalities and unfortunate predicaments take hold, all the while the overall plot takes shape and builds to a crescendo. It's disappointing that the vast majority of your decisions have little to no impact, but the ride Last Stop takes you on is worthwhile regardless.
Last Stop’s anthology-based approach to storytelling is great and helps to keep you engaged throughout. Even though your choices don’t really impact the story, it’s a lovely journey that touches on some interesting themes. Unfortunately, the conclusion is disappointing as it delves a little too far into the realm of science fiction. Regardless of this, the grounded characters and interesting cast are worth meeting.
Variable State follows up the wordless weirdness of Virginia with a far more talkative, and more grounded, supernatural drama with Last Stop. The focus on its three protagonists' everyday problems over the underlying odd phenomena helps to make each tale more engaging, and in turn, makes the stranger things that occur feel more captivatingly mysterious in their initially limited use. It's a little light in terms of traditional player control, but Last Stop tells a hell of a good story that you still very much feel like you're in the director's chair for.
Variable State surprisingly managed to create a really unique and vibrant world in Last Stop.
Review in Russian | Read full review
It’s a structure that ensures different perspectives and voices carousel in and out with pleasing regularity, but also in accordance with your mood. It works to intertwine three stories that are differently enjoyable — Meena’s is the most interesting character study, Donna has the most captivating mystery, John is primarily the comic relief — playing them off each other to make them that much more gripping than they would be alone. Variable State may still not have found the perfect interactive formula for its cinematic talents, but until it does “Last Stop” remains a moderate success.
Ultimately, Last Stop presents itself as a pleasant experience, able to offer interesting things to consider on the reasons that can push a human being to give a turn to his existence. Despite an extremely pleasant rhythm and many twists and turns, the narrative of Variable State, however, fails to really leave its mark on the heart of the player who, thanks to the manifestation of real alternative tracks only at the end of the game, ends up not feeling too much empathy with John's actions, Meena and Donna.
Review in Italian | Read full review
When it comes down to it, Last Stop is an entertaining journey that just goes completely off the rails in its final half, failing to execute on the interesting ideas it comes up with at the start. I know that endings shouldn’t take away from the ride, but when you’re playing a title that is almost completely narrative and character-driven, I just couldn’t help but feel a letdown when credits rolled.