Top Critic Average
A smart, funny, heartfelt narrative game that tells a killer story, but doesn't do much beyond that.
Last Stop tells three interesting stories, but lacks enough meaningful choices or consequences to create investment in its drama.
A twisting and engaging portmanteau tale of the unexplained, set in a London that's refreshing in its finely observed normality.
Last Stop blends classic British humor, the contrast of human mundanity, and the chaotic nature of the supernatural flawlessly
Last Stop feels like a glorified interactive cutscene, though a cutscene I was eager to continue watching. It's just unfortunate that the gameplay comes across as an interruption rather than anything that lifts the experience.
With three heartfelt stories about the meaning of the relationships framed in A Twilight Zone atmosphere, Last Stop is an ambitious interactive comedy-drama which succeeds to deliver its message, even if sometimes at the expense of gameplay experience.
Review in Italian | Read full review
Last Stop does a decent job of hooking you into its story, but the ending lets it down. The journey of characters is more enjoyable than where it ends up.
Burroughs and Holland do hit on a fine idea: that, if we could peer into the other lives sharing the pavement, like idle channel surfers, we would surely register a jarring shift of genres.
Last Stop was unlike any narrative driven game I've played. The stories were all unique, with fully fleshed out characters, great dialogue and voice acting, and a highly entertaining, if ultimately a bit of a letdown, story that finds satisfying ways to intertwine all three characters. Fans of Telltale's game series will find a lot to love in this mature narrative centering on life, love, loss, betrayal, and redemption.