Top Critic Average
A twisting and engaging portmanteau tale of the unexplained, set in a London that's refreshing in its finely observed normality.
Variable State follows up the wordless weirdness of Virginia with a far more talkative, and more grounded, supernatural drama with Last Stop. The focus on its three protagonists' everyday problems over the underlying odd phenomena helps to make each tale more engaging, and in turn, makes the stranger things that occur feel more captivatingly mysterious in their initially limited use. It's a little light in terms of traditional player control, but Last Stop tells a hell of a good story that you still very much feel like you're in the director's chair for.
Last Stop tells three interesting stories, but lacks enough meaningful choices or consequences to create investment in its drama.
A smart, funny, heartfelt narrative game that tells a killer story, but doesn't do much beyond that.
Last Stop blends classic British humor, the contrast of human mundanity, and the chaotic nature of the supernatural flawlessly
Last Stop feels like a glorified interactive cutscene, though a cutscene I was eager to continue watching. It's just unfortunate that the gameplay comes across as an interruption rather than anything that lifts the experience.
With three heartfelt stories about the meaning of the relationships framed in A Twilight Zone atmosphere, Last Stop is an ambitious interactive comedy-drama which succeeds to deliver its message, even if sometimes at the expense of gameplay experience.
Review in Italian | Read full review
Last Stop does a decent job of hooking you into its story, but the ending lets it down. The journey of characters is more enjoyable than where it ends up.
Last Stop takes a lot of risks, and for the most part, it succeeds. It's a game about interconnectivity in a modern world, but a few flaws keep it from rising to the heights it wants to.