Last Stop Reviews
Last Stop should best be reckonned as a strictly narrative game, as its interactive scope is way too clumsy : full linearity, no impacting choices and bland QTE sequences. The variety of atmospheres (comedy, drama, mysteries) makes it intersting to play though, and the game is carried by a nice and fitting soundtrack.
Review in French | Read full review
Eventually, each story hurriedly resolves itself, foregoing tidy lessons or ironic endings but still lacking that crucial, elusive sense of lived-in authenticity. For as much effort has clearly gone into voicing and animating these characters within their 3D environments, we never spend enough time to seem like we really know them; quirks of the game’s strict linearity ensure we remain at a distance, observing relationships that are otherwise too thinly sketched to sustain the game’s emotional ambitions. Last Stop eventually arrives at an all-too-familiar game-design destination, hamstrung by its attempts at verisimilitude.
When it comes down to it, Last Stop is an entertaining journey that just goes completely off the rails in its final half, failing to execute on the interesting ideas it comes up with at the start. I know that endings shouldn’t take away from the ride, but when you’re playing a title that is almost completely narrative and character-driven, I just couldn’t help but feel a letdown when credits rolled.
Ultimately, Last Stop presents itself as a pleasant experience, able to offer interesting things to consider on the reasons that can push a human being to give a turn to his existence. Despite an extremely pleasant rhythm and many twists and turns, the narrative of Variable State, however, fails to really leave its mark on the heart of the player who, thanks to the manifestation of real alternative tracks only at the end of the game, ends up not feeling too much empathy with John's actions, Meena and Donna.
Review in Italian | Read full review
Last Stop was unlike any narrative driven game I've played. The stories were all unique, with fully fleshed out characters, great dialogue and voice acting, and a highly entertaining, if ultimately a bit of a letdown, story that finds satisfying ways to intertwine all three characters. Fans of Telltale's game series will find a lot to love in this mature narrative centering on life, love, loss, betrayal, and redemption.
Last Stop's changes in tone and genre can be jolting in spots, but the characters at the center of such stories manage to keep things grounded for a delightful experience.
Neither lengthy nor particularly interactive, Last Stop succeeds on the strengths of its writing, narrative, and characters.
Though it may alienate some players due to its lack of gameplay, Last Stop has an action-packed narrative that doesn’t get stale. It beautifully juxtaposes the mundane day-to-day life of three characters against a bizarre science-fiction story. The fantastic voice talent brings a level of charisma and life that unfortunately isn’t matched by the rather stiff in-game animations, although that doesn’t stop the game from being a fun tube ride through an alien-infested London where weird stuff happens to pretty ordinary people.
Last Stop is endearing with its story and characters with a Hollywood caliber narrative design. It just wants to be a movie more than it wants to be a game, but it is entertaining, nonetheless.
But the lack of significant choices coupled with the game's awkward structure makes it challenging to get immersed into it. There are three solid experiences contained in Last Stop, and if separated into their own games they could probably all carry the impact they were intended to. Together, though, they come across as competing for the player's attention without adding up to a singular whole.
Last Stop tells a weak story where your choices doesn't really matter, with minimal and guided interactions.
Review in Italian | Read full review
Variable State's sophomore effort reaches a boring destination due to uneven writing and game design austerity.
Last Stop tells a story so compelling, so wonderfully told, that you’ll be glued to the screen for the entirety of its six-or-so hour running time. With an incredibly high standard of voice talent on board, sublime art direction and an outstanding soundtrack, it sets a new standard for interactive narration. This is more than a video game, it’s a work of art. And once you’ve played it, it’s one you won’t be forgetting about in a hurry.
Variable State rejects one-hit-wonder status with its long-awaited follow-up, Last Stop, a game that feels equal parts arthouse and blockbuster.
Last Stop is three interesting stories tied to an entirely pointless set of gameplay. The narrative drives the game and holds your interest, while the gameplay veers between pointless and distracting. Overall, it is an enjoyable romp for anyone who's fond of narrative-driven games. It's hard to escape the sense that I would've enjoyed an animated movie or television show more, but Last Stop is a satisfying, if not very interactive, story.
Last Stop is an engaging piece of entertainment, but not really an entertaining game to play. The fun of the narrative can't overcome the lackluster gameplay and nonexistent player choice.
Last Stop is a very fun indie that allows us to enjoy three completely different stories, showing us the harsh reality of everyday life with three characters who have a lot of personality and who will end up meeting in the last chapter.
Review in Spanish | Read full review
Last Stop is a really fun, engaging, and well-written adventure game that struggles a bit at the end but is elevated by its various characters, great voice acting, good music, and beautiful yet striking minimalist art style.
Last Stop puts forth some interesting narratives with compelling characters and relationships at its core but, unfortunately, falters a bit with its ending.
With visual novel-type titles that limit your interactivity and the ability to greatly alter the outcome of the story I think people are always going to have differences of opinion...