Last Stop takes a lot of risks, and for the most part, it succeeds. It's a game about interconnectivity in a modern world, but a few flaws keep it from rising to the heights it wants to.
Variable State surprisingly managed to create a really unique and vibrant world in Last Stop.
Review in Russian | Read full review
Variable State follows up the wordless weirdness of Virginia with a far more talkative, and more grounded, supernatural drama with Last Stop. The focus on its three protagonists' everyday problems over the underlying odd phenomena helps to make each tale more engaging, and in turn, makes the stranger things that occur feel more captivatingly mysterious in their initially limited use. It's a little light in terms of traditional player control, but Last Stop tells a hell of a good story that you still very much feel like you're in the director's chair for.
Last Stop’s anthology-based approach to storytelling is great and helps to keep you engaged throughout. Even though your choices don’t really impact the story, it’s a lovely journey that touches on some interesting themes. Unfortunately, the conclusion is disappointing as it delves a little too far into the realm of science fiction. Regardless of this, the grounded characters and interesting cast are worth meeting.
Last Stop is all about the story, making its three storylines the centrepiece of the experience. Characters introduced by them quickly become staples as their personalities and unfortunate predicaments take hold, all the while the overall plot takes shape and builds to a crescendo. It's disappointing that the vast majority of your decisions have little to no impact, but the ride Last Stop takes you on is worthwhile regardless.
Neither lengthy nor particularly interactive, Last Stop succeeds on the strengths of its writing, narrative, and characters.
Last Stop has something special in there to share over its six-or-so hours. Well worth having on the wishlist until the time and price are right for you.
It's an unmissable work if you like graphic adventures and good series. Its bizarre plot in the purest X-Files style and its characters will take you on a nice journey to the denouement of this story full of green light.
Review in Spanish | Read full review
Last Stop should best be reckonned as a strictly narrative game, as its interactive scope is way too clumsy : full linearity, no impacting choices and bland QTE sequences. The variety of atmospheres (comedy, drama, mysteries) makes it intersting to play though, and the game is carried by a nice and fitting soundtrack.
Review in French | Read full review
Eventually, each story hurriedly resolves itself, foregoing tidy lessons or ironic endings but still lacking that crucial, elusive sense of lived-in authenticity. For as much effort has clearly gone into voicing and animating these characters within their 3D environments, we never spend enough time to seem like we really know them; quirks of the game’s strict linearity ensure we remain at a distance, observing relationships that are otherwise too thinly sketched to sustain the game’s emotional ambitions. Last Stop eventually arrives at an all-too-familiar game-design destination, hamstrung by its attempts at verisimilitude.