Song of Iron
Top Critic Average
Song of Iron starts off as a promising minimalistic Viking adventure, before running out of steam and dipping in quality the longer you play - which isn't long, thus also putting its asking price into question.
I’d love to say that Song of Iron was a great game made by one developer, with no qualifiers. I think where Song of Iron has some issues has less to do with it being a solo effort than perhaps the impracticality of the extreme minimalist approach as a concept, coupled with some consistent mechanical frustrations with movement and combat. Still, I love that Song of Iron is not weighted down by feature bloat. It’s a spare, beautiful-looking, engrossing iteration of a genre that always needs fresh ideas and bold, singular visions.
Despite a short campaign, minor bugs, and a few complaints about the controls, Song of Iron was very enjoyable; and I’m excited to see what a sequel will bring. Hats off to the one man developer for this brutal Nordic action adventure.
In the end, Song of Iron gives players a beautiful world that is enriched with enchanting music and effects. But ultimately the game falls short. It is hampered by its controls in both combat and platforming which will likely frustrate many players. The story feels like an afterthought, and honestly had so much potential with the setting, but it misses the mark. The game could have benefited from the protagonist having actual lines of dialogue, or even dialogue choices. This would have lifted Song of Iron to another level. With all the criticism I have of this game, admittedly it certainly was a solid effort. I commend the developer for making such an ambitious title. I look forward to seeing what he is able to build on and improve with his next title.
Unfortunately, the overall combat falls a bit flat and the platforming lands more as an annoyance than something to break up the fighting. The bugs found throughout will hopefully be fixed soon, but for now I can’t recommend it.
Song of Iron is a short and sweet Nordic adventure that tells a simple story which ends up much deeper than it first seems. With a range of gorgeous environments to explore and relatively satisfying combat, it only occasionally frustrates with some tricky boss fights and clunky movement resulting in some platforming pitfalls. Still, these grievances don’t last long, as I found the world created by Resting Relic to be a stunning one to explore and very thoughtful in its style and presentation. Mostly, I’m just astonished with how great it is that a solo developer is capable of creating this wonderful little journey, and I can’t wait to see what comes next.
With an unbelievable look, tight gameplay, and bravura moments which shouldn’t work yet do, Song of Iron breaks away from the pack and stands alone. It is a stunning achievement and an absolute must-play. Hear the song and join the fight.
Song of Iron offers us a fascinating and cinematic world, capable of effectively evoking the world of the Vikings and their mythology, but it counter-balances this with some technical issues and a bit too rough combat system, making the experience inconsistent and frustrating at times. I would however still recommend it, primarily to enthusiasts of Norse culture.
Review in Italian | Read full review
There were many times while playing this game that I felt it simply wasn’t that fun, but time and time again I ooh’ed and ahh’ed at the graphics and music. As it’s a very short 2 or 3-hour experience if that and the promise of a very interesting ending is enough to entice you then there are worse ways to spend your time.