Sid Meier's Civilization: Beyond Earth Reviews
Get ready to lose hours of your life to Civilization: Beyond Earth
While the core game is excellent, it might be extremely difficult for new players. There are plenty of options for replay, but the game might not have the same replay value as previous entries in the franchise. A solid title that will make fans of the Civilization franchise extremely happy, and might even attract some new players - if they can survive the initial challenge.
Civilization: Beyond Earth shakes up the turn-based strategy formula, taking the series to new heights and new locations. The past experiences of the team at Firaxis with Alpha Centuri shine through, blending both styles of games into one of the best strategy games of the year.
Overall, I would say that Civilization: Beyond Earth was fun, at least as fun as Civ 5. It just wasn't mind-blowing, which is a shame because all the Alpha Centauri fans out there were kind of hoping for that. The game almost feels like a Civilization 5 sci-fi mod, which isn't necessarily a bad thing. If anything, the game sells itself on promise. I can see expansions including new factions, new tech, and possibly even new affinities making this game a wonderfully fun and addictive experience that lasts for years. For now, however, the game is simply fun, and that is probably enough to warrant a purchase for most. Just don't expect this game to give you the stars.
Put aside your expectations of an Alpha Centauri successor, play it like a sci-fi Civilization V and enjoy experimenting with the combinations of sponsors, affinities and techs.
The space-themed Beyond Earth is polished, deep, and addictive—what more could you want from a Civilization game?
It must be an interesting challenge for developers of a series so focused on history to tackle questions of humanity's future. Obviously both subjects tap into many of the same sources, but where most Civilization games explore who we are, Beyond Earth systemizes who we could be.
Like its predecessor, Civilization: Beyond Earth is going to benefit from Firaxis' attentive and proven post-launch development plan. Its series of interconnected systems are well balanced and while some of them will feel disappointingly familiar to series veterans, there's sufficient diversity and flexibility here to feed the series ongoing evolution.
Aims for the stars and reaches them
Beyond Earth is a bold step into the future for the Civilization series, and one that is well-judged and deftly executed. While hardcore genre fans might not get much of a kick out of its – in places – stripped-down take on 4X, what it provides is something quite unlike anything the series has provided before – one that fully embraces its potential for creating unique stories with every game, and provides the tools through which they might be more fleshed out than ever before.
Civilization: Beyond Earth is, in many senses, the next logical step forward in a series that has always been about celebrating the human drive to understand, control, and expand our environment.
Civilization takes to the stars, and lands right among them to deliver the greatest strategy game experience in years.
Any game where you can to transform humanity into a race of Cybermen to go back, conquer Earth, and upload everyone's consciousness to a great network is a damn good game IMHO.
I've found Beyond Earth to be the Civ-equivalent of reading a John Grisham novel: you know it's not really the best of its kind, but at the same time it is quite more-ish. It's just as compelling and "one more turn"-ish as the others in the series. For these reasons, and the fact that I had a straight-out great time playing it, Beyond Earth gets the thumbs-up from me.
I'm sure Firaxis will eventually make a great game out of Beyond Earth. They're a smart development team that knows how to improve and iterate on a solid core product, which Beyond Earth certainly is. Right now, though, I can't help but feel slightly disappointed by the state of the game. It's perfectly enjoyable, but for every smart innovation it seems to have lost a portion of both complexity and character. There's potential here, but we'll have to wait for a couple of meaty expansions to see Beyond Earth's promise fully realised.
Beyond Earth takes Civilization V's core game structure and manages what Civilization games always do. They have added just enough new (re-skinning the gameplay, story, graphics and base tactics) without letting the game become too unfamiliar. Once again I am sure many of us will find ourselves muttering 'one more turn' under our breath as the sun comes up over our own beautiful world.
It is a wonderful love letter to fans of 'Alpha Centauri' and certainly one of the best turn-based releases this year.
It's funny, there's a lot about Beyond Earth that I'm not too sure about and a fair number of mechanics that could be better. Yet it's incredibly playable and just as addictive as every other Civilization game. It's incredibly easy to lose a lot of time while playing, which is a testament to how the game can really get the player involved. It's ever-present that the game has a tendency to force the player down a certain path, lacking the overall freedom of something like Europa Universalis IV. Yet when the path is as beautiful, thoughtful and fun as Beyond Earth, it's not exactly a challenge to walk that path over and over again. It does indeed feel like a reskin of Civilization V, but it's a skin that the game wears quite well.
The new Civilization game gives you more of what you expect from the franchise without much to blow your socks off.
It's Civ, but not as we know it… and that's a good thing. The focus on choice and adaptability on the alien world allows players to deal with new challenges on the way to taming this new frontier. It's not a flawless effort, but provided you can overcome the slower pacing of progress, the addiction of going yet another turn is absolutely there, making Beyond Earth a highly enjoyable entry in the Civilization series.