Diablo Immortal Reviews
Diablo Immortal is an excellent mobile spin on Blizzard's classic, dungeon-crawling action, but the game's grind means that you may need to stick with it for the long haul to fully appreciate the experience.
I’ve had a great time levelling and fighting with my Necromancer so far, and am super excited to be able to play the game with friends when the game is released for everyone very soon. As long as the monetisation strategy doesn’t get in the way of the game being fun to play, I think this could be a game I get hooked on for a while.
Diablo Immortal's monster slaying action is visceral and satisfying, and the game offers up a huge amount of gameplay for free. That said, its monetisation model and numerous restrictions sour the end game experience, and leave plenty of room for improvement.
Diablo Immortal is not a game for everyone, but it is an excellent option for RPG lovers who will have hours of fun and vice anywhere and anywhere.
Review in Spanish | Read full review
Diablo Immortal, a game I spent hours playing and want to see more of both in terms of its events, story, and roles beyond my Monk, has broken that trend. It does not at all play like a game to be booed on stage, and the planned PC version should make it even more accommodating for those who prefer that platform. Whether you're playing it to stay occupied until Diablo IV comes out or playing it out of excitement, Diablo Immortal is simply worth playing.
Diablo Immortal blends classic gameplay with the free-to-play formula, and almost delivers a complete knockout mobile experience.
The old hack and slash series is here again. Against the fanatics who want to bring Diablo back, we need to prevent Worldstone from reuniting. The game, which acts as a bridge between Diablo 2 and 3, should be given a chance.
Review in Turkish | Read full review
For most of my time with Diablo Immortal, I was pleasantly surprised. But when I reached the endgame content it became clear that all of that was to trap me in an exploitative revenue scheme. I would have been more than willing to buy a battle pass here and there or even some cosmetics or expansions to support Diablo Immortal into the future, but its bold and scummy approach to manipulating vulnerable players not only soured my entire experience with the game but marks a dangerous cornerstone in the monetization of similar products in the future.
Slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.
Trust me when I say I really want to love Diablo Immortal more than this, but morally I struggle to recommend this game. Suffocated by microtransactions that bleed players dry, the latest chapter in the Diablo saga feels like a pay-to-win gacha game that’s meant to tide us over until Diablo 4. While longtime fans of the franchise will be lured in by the story and spectacular universe, the cost of saving Sanctuary is simply too much to pay (as we’re sure your accountant will confirm). I walk away from Immortal disappointed and angry, hoping and praying to the High Heavens that Blizzard do something to bring it back from the brink.
The now par foThe good news is that you can enjoy the hell out of this game without spending a penny, but if you’re either prone to MTX-it is or really care about PVP it wildly throws off the endgame balance. For me, though this is a title I will be playing for a very long time while I wait for the next mainline entry in the series to hit. It is a great game, and with some love, care, and lack of greed it could become the best mobile title ever made.
Diablo Immortal is the perfect game for smartphones. This cannot be said for the PC version, which is underdeveloped and still needs a lot of fixes.
Review in Polish | Read full review
On the whole, Diablo Immortal is a clearly approved game, but we can't help but wonder why it doesn't exist for the Mac and why Blizzard isn't more clear about the system requirements.
Review in Swedish | Read full review
Diablo Immortal has taken the core of the game, the loot hunting and the adrenaline rush of the drop, and put a price tag on it.
The game succeed Diablo franchise's core mechanics such as grinding, the pleasure of looting items. The build structure using legendary equipment in the early to mid-game also immersive. However, the fun of growing your character is halved as soon as the way to strengthen it becomes to upgrading legendary gems. Moreover, the in-game payment system seems to failed to provide sufficient satisfaction compared to what have been invested.
Review in Korean | Read full review
Diablo Immortal has solid core gameplay, dragged down by incessant and confusing free-to-play nonsense.
I wanted to like this game a lot more than I did. It feels great to go ripping around dank little dungeons, snagging loot and slaying demons. I love the visuals and the sound design, I love the fast-paced combat. Hell, I even love level grinding! But the game is crammed to the rafters with predatory In-App Purchases. Blizzard wants to squeeze you dry, and they’re not shy about it, either. The endgame makes it clear that players are being treated like cash cows, livestock with active credit cards. The first half of Diablo Immortal is a competent, compelling action RPG. But under no circumstances should you touch the endgame.
The game runs just as well on the PC as it does on the mobile, and the ease of putting down the mobile and jumping straight back where I left off on the PC was a massive thumbs up from me. The game felt like I was playing any other Diablo game, which we have had to pay for in the past.
Diablo Immortal has a solid and fun foundation, but fails because of the forced grind and its P2W systems.
Review in German | Read full review