Frozenheim is quite a test of strategic resource management and combat tactics as you raise your settlement, make it self-sufficient, and defend it from outside forces. I really enjoyed the ability to diversify through clan types and the maps are just plain beautiful at all ends. Some resources are far more unwieldy than others, and players will likely find frustration learning how to keep the things they constantly need in check. However, for everything on offer, Frozenheim is a solid arrangement of primitive economics and warfare and should scratch an itch for anyone looking to enjoy a solid strategy experience, either solo or with friendly opponents.
I really enjoyed Frozenheim back when I previewed it in 2021, and much of what I liked is even better. Most of what I disliked is still there, too. Frozenheim is a well-made city builder that focuses on one historical period and culture. Its story and RTS elements still feel undercooked, not bad but not as fully realized as the construction sim aspects. With a short campaign, no scenario editor, and sandbox experiences that always play out sort of the same, a long term relationship with Frozenheim is difficult.
Rather than delivering an undercooked campaign mode and real-time combat, allowing players to experience life as the Norse fully would have gone a long way; alas, it was not to be, and it might be best to leave this game out in the cold if real-time strategy is what you are seeking.
Frozenheim meets the status quo for what you would expect from an RTS game. Where it excels is in its gameplay balance and how much control it gives you to create your gameplay path. It falls short in story cohesiveness and the occasional buggy controls.
Frozenheim is a visually attractive and enjoyable Viking-themed city-builder let down by shallow combat and questionable resource management.
Frozenheim is a video game in search of an identity. It would have been better served by leaning into its city-building side, challenging players to find the best ways for their Vikings to thrive in inhospitable lands. The combat is so limited that it would have been easy to drop it entirely or just abstract it in some way.
These issues barely even touch on some of the very manual control systems used for troop deployment and the hit or miss mechanics of attacking enemy troops. Frozenheim has a huge amount going for it and manages to touch on a number of ideas that do, largely, work. It just needs a little more time to the in game combat, but there is a great game in out there on the open plains just waiting for Odin’s blessing.
Frozenheim is probably the most serene war-mongering games I’ve ever played with a lot of fun details that truly flesh out the entire experience. Not quite a city-builder but not entirely a full-on RTS, Frozenheim toes a themed line between the two genres in a fascinating, relaxing way. It has the potential to be a much more in-depth challenge, but for now, it’s a somewhat casual romp through Scandinavian lands (until a neighboring nord horde burns your village down, of course). If you’re ready to plunder and pillage, then build up your village, Frozenheim awaits those with a lust for blood (and an eye for Viking carpentry).
Frozenheim is a fun and unpolished title. The game features fun settlement building and engaging combat, but it is bogged down with a poor story, a lack of content (Units and Buildings) and due to that has a severe lack of replayability. Despite these negatives. Frozenheim still manages to be a fun and engaging experience.
I really enjoyed my time with Frozenheim and will certainly be playing more, especially multiplayer, but it could use a bit more of a facelift to help improve the core appeal. The negatives wouldn’t be as distracting if the game hadn’t just come out of early access, but taking that step to leave early access makes it imperative that the game feels fleshed out and not missing anything or needing major improvements. Still, it is an enjoyable game and players are sure to find hours of enjoyment in it. Just maybe wait until they’ve had a chance to upgrade the existing systems.
The two aspects of combat and city building seem to clash against one another. This is partially due to the real-time gameplay and the overall imbalanced economy. Players will either find themselves only gaining enough supplies for their war effort - akin to RTS games like Warcraft - or having a stable society that doesn’t go out and conquer. But, those that like this oil and water non-mix will have great fun with Frozenheim.