Marvel's Midnight Suns Reviews
Have you ever wanted to join a book club run by Blade and chat about Sun Tzu with Steve Rogers and Carol Danvers? How about hanging out on the sofa, gaming with Peter Parker? If that sounds up your alley, this might be the game for you.
More than Marvel meets XCOM, Midnight Suns is an epic comic book adventure with dynamic and inventive strategy mechanics paired with engrossing superhero socializing.
Despite some of these shortcomings, Marvel’s Midnight Suns is still a blast to play, as you get to really experience what it’s like to be a powerful superhero, thanks to excellent gameplay mechanics. It’s just a shame that they didn’t flesh things out just a little bit more when it comes to the world and how it wants to tell its narrative and portray these iconic superheroes, as that would have made it a truly elite game in the genre.
Marvel's Midnight Suns is a very good tactical RPG. A real ode to the Marvel universe that has enough qualities and fan service to please everyone. Combats, scenario, casting, everything is look great. Only regret, the game is sometimes a little slow in its implementation, with a lot of dialogues.
Review in French | Read full review
At the end of the day it is a worthwhile video game, as long as you keep in mind that it is a turn-based tactics, a genre that is gradually becoming more popular thanks to how fun it can be today. And if that is combined with Marvel characters, it's clear that fans will want to check it out.
Review in Spanish | Read full review
Marvel's Midnight Suns kept us glued to the screen for hours, making the most of each of its playful components.
Review in Italian | Read full review
A superhero game that teases the brain as much as it can tug at the heart, with rich strategy mechanics, great writing, and wonderful characters. A few bugs and visual problems aside, this is a great tactical RPG.
Marvel's Midnight Suns is the ideal superhero game for just about everyone. Connecting with your comrades feels unique and organic, and the card battle system feels beautiful.
Marvel’s Midnight Suns deals a winning hand, shining a light on licensed RPGs.
Marvel's Midnight Suns offers a surprisingly complete experience, going above and beyond what you're used to in XCOM-esque tactics games. From the dynamic card combat system, robust customization options, and hilarious banter with teammates to the fact that you've got a fully explorable hub with secrets, it's got everything you could ever want and then some.
Marvel’s Midnight Suns has been… well, a marvel. The last superhero game I played and thoroughly enjoyed was Deadpool (2013), so I’m very excited to have found another that hits the spot while also introducing me to a genre that I’d previously ignored.
Despite a troubled road to release, Marvel's Midnight Suns is an excellent tactical RPG that delivers an awesome roster of heroes with a compelling battle system throughout its lengthy campaign.
Marvel's Midnight Suns is a strangely complex game to explain. It’s equal parts isometric turn-based RPG, social simulator, and deck-building card game. But you know what? It actually works! Sure, it’s not as tense and as gripping as Firaxis’ XCOM series, but this is a nice action-oriented offshoot.
It's easy to look at Midnight Suns and blow it off for not being something we're used to getting. However, Firaxis has crafted a fantastic experience with a crew of not so well known superheroes. Even the developers themselves have expanded their repertoire by trying something entirely new as well. As far as Deck Building RTS games go, Marvel's Midnight Suns hits the nail on the head and obliterates it in the best way possible.
Marvel’s Midnight Suns is a both a refreshing, lighthearted take on Firaxis Games’ XCOM formula as well as a shining example of how to faithfully adapt Marvel properties to new game genres that sit outside of the typical action-adventure wheelhouse, propped up by great writing, dialogue, and stellar voice-acting befitting the source material.
Midnight Suns isn’t worth your time. The everyday “life sim” aspect ruins the game and keeps you from the combat - its only truly entertaining part. Locking the gameplay in the day loop forces you to wait, preventing you from having fun.
Review in Polish | Read full review
Marvel's Midnight Suns, unfortunately, is one of those games that I can only recommend if you're willing to stick around its noticeable issues. As it currently stands, the game has the foundations for a phenomenal turn-based strategy game, and the gameplay variety offered by the different heroes you can play is a lot of fun. The writing and story, however, are not good reasons to play this game.
Midnight Suns is long and overloaded with systems (I didn’t even mention the light/dark faux-morality system, or new game plus, or levelling up your dog), but it is fun, both its combat and its superhero friendship simulation. The combat is good enough to keep you wanting more, and the story and character moments interesting enough that I didn’t mind how much they punctuated the flying fists and swinging swords. Making fighting alongside Wolverine as interesting as having a fireside chat with him is a tough ask, and Midnight Suns has nailed it.
Marvel Midnight Suns is, by and large, an unfulfilling superhero title that is only as endurable as it is courtesy of how great Firaxis are at what they do. There's a lot of heroes and just as many hollow hellos between them that makes me wish all of the story's character drama was checked at the door for more of what Midnight Suns does well.