Marvel's Midnight Suns Reviews
Marvel's Midnight Suns - The Good, the Bad, and the Undead offers more of the core game but with a funnier character, one oozing with the personality we've all come to love across multiple forms (including Ryan Reynolds). While it's not the most extensive DLC, and I think the base price is high for what you get, the experience is good during the DLC missions, and you've then got a great character for life.
Who knew Sid Meier's protégés had a secret, and completely brilliant, Persona game in them?
Marvel's Midnight Suns is an expansive tactical RPG that makes great use of card game mechanics to inject variety and unpredictability into its excellent combat.
Great tactical fun nestled in a sweet-natured superhero dollhouse
A fantastically idiosyncratic approach to both superheroes and turn-based strategy, that manages to remain perfectly accessible without ever talking down to its audience.
"Life in the Abbey becomes something of a cross between XCOM 2 and Fire Emblem: Three Houses"
For all its focus on supernatural magic and demonic threats, Midnight Suns is a fun-loving and thrilling ride. XCOM strategy fans won’t be disappointed; the format changes still result in a gratifying combat flow. But this is a more approachable and story-driven experience than Firaxis has previously attempted, filled with some of the most recognizable pop culture heroes of the moment. It’s big, boisterous, and a little bit silly at times, but just like the best of Marvel’s output in recent years, it’s also a rousing good time.
Although Midnight Suns has its hits and misses when it comes to character development – I may have leveled up my friendship with Tony Stark, but I didn’t enjoy a single minute – the Deadpool DLC finds the mark well, emphasizing this character’s most annoying qualities while also letting his inner softie burst through. His playstyle in combat didn’t exactly blow my mind, but his personality was the real draw for me, and the writers got that part right. Firaxis has three more DLC packs on the way, each featuring a new character, and after Deadpool’s arc, I can’t wait to spend more time with the next weirdo who joins the squad.
Marvel's Midnight Suns delivers strong tactical combat scenarios in a fun superhero romp where it's worth putting stock in the power of friendship.
Marvel’s Midnight Suns is a game full of rich texture. The voice acting is superb and the abbey’s relationship-building is the perfect chill interlude to the tactically sophisticated card play. The two formats are beautifully intertwined through the accrual of additional cards and abilities, and there’s a genuine sense of satisfaction in deepening both battlefield prowess and social role-playing connections. Midnight Suns is not XCOM — but that’s ultimately its greatest strength. It’s something completely distinct and entirely exceptional.
In several respects, Midnight Suns reflects the tendencies of the more streamlined, popcorny, and entertaining MCU films. It isn’t what I expected, in a good way. It’s incredibly easy to recommend to any Marvel fan, and is simple enough to pick up and play for strategy newcomers.
Marvel's Midnight Suns exceeded my expectations to be one of my favourite games of the year. With a good Marvel story and the ability to make friends on top of excellent turn-based tactical combat systems, Marvel's Midnight Suns is a super experience.
Firaxis' expertise fuses perfectly with the Marvel lore to create a complete, spectacular and really interesting adventure. Even if you are not a fan of strategy games, you should give this one a try.
Review in Spanish | Read full review
A unique take on the tactical turn-based strategy genre, with peculiar RPG traits. The game is fun, well-designed and compelling thanks to its mechanics and a solid narrative. It's a bit too repetitive to become a masterpiece, but it's definitely a game worth checking out by anyone remotely interested in the genre.
Review in Italian | Read full review
Midnight Suns is honestly a brilliant bloody time: an extremely fun tactical RPG nestled amongst an adorably wholesome relationship simulator. A superhero game which understands that the appeal of comics is often much less about punching Venom than it is about seeing a bunch of daft looking folk cutting about in a big house, being nice to each other, bickering about leaving towels on the floor. Real stuff. Relatable stuff. The stuff of life.
The Good, the Bad and the Undead is Marvel's Midnight Suns Deadpool expansion - and it's as mad as you'd expect from the Merc with a Mouth.
Marvel's Midnight Suns has fantastic card-based combat, something it shares in common with Marvel Snap, along with excellent social features and deeply fascinating Marvel lore. It can engross you for dozens of hours with brilliantly layered, unique gameplay featuring just enough variety to make each battle run differently. But this doesn't mask its fatal flaws, namely some game-breaking bugs that'll prevent you from finishing a game with a clearly established ending.
With Marvel's Midnight Suns, Firaxis has ripped out the insides of its own machine and replaced it with an Adamantium skeleton, then given it a little hotrod-red for the hell of it.
It's a better superhero game than it is strategy game, but if you're a fan of the MCU, Marvel's Midnight Suns is absolutely essential. Not only is this an ambitious tactics RPG that captures the fast, frothy fun of its comic book source material, but it's also a brilliant marriage of Into The Breach's intellectual conundrums and the turn-stretching power fantasy of Gears Tactics. The best Marvel game by a country mile.
Marvel’s Midnight Suns has been… well, a marvel. The last superhero game I played and thoroughly enjoyed was Deadpool (2013), so I’m very excited to have found another that hits the spot while also introducing me to a genre that I’d previously ignored.