Suicide Squad: Kill The Justice League Reviews
Underneath all that layer of daily rewards, weapons with numerical percentages, and seasons full of promise, there's a genuinely funny and wildly fun Rocksteady game. A game that has turned out much better than we expected... But he also deserved much, much more.
Review in Spanish | Read full review
Is this the same Rocksteady Studios that made the legendary Batman: Arkham? Honestly, I don't know, but the game doesn't fulfill in hardly any of its various sections, being an adventure that I would only recommend if you decide to buy it at a price well below what it is currently at.
Review in Spanish | Read full review
There are so many of these bloody games on the market now, all vying for attention, all doing the same thing, and none of them doing enough of anything good. This is just one in a line of flimsy “service” games, light on original content but plenty heavy on microtransactions. Suicide Squad: Kill the Justice League has its moments of messy fun, but those moments are entrenched between gulfs of numbingly inane “looter shooter” nonsense.
This fourth adaptation of DC's least-likely heroes combines an inspired storyline with some very pedestrian combat
Suicide Squad: Kill the Justice League is full of potential. The game is a blast to play. The story is one of the best in a video game in a while, and there is a lot here for those that enjoy looter shooters. This almost feels like two games in one. I loved the campaign, but had little interest in the end game, while others will likely breeze through the story just to grind. I hope they continue the flow of content for both audiences because I would love to revisit it down the line. Also patch in that offline mode ASAP. Being mid boss fight for the server to disconnect is a huge bummer and makes me not want to play.
There was so much potential with Suicide Squad: Kill The Justice League; for the most part, it's a fun game with a fun story. Unfortunately, it falls short with repetitive missions and gameplay. Its story holds it up until you reach the endgame, which rehashes the mission structure you've already experienced. Though Metropolis is a fun city to explore and with plenty of Easter eggs to find, there just isn't much here to keep going for a long period.
After almost a decade of waiting Suicide Squad: Kill the Justice League turned out to be a far cry from anything most of the fans of Rocksteady Studios would have wanted. And seeing the current playerbase the game has, it's hard to tell if we even ever see where this whole story was planned to go.
Review in Russian | Read full review
Suicide Squad: Kill the Justice League drips with potential but never lives up to the Rocksteady pedigree. I had fun with its story, at times being genuinely left on the edge of my seat with what could happen next. Most of the performances – Kevin Conroy being the best of the bunch – also kept me engaged and entertained with the narrative. But the endlessly unambitious gameplay loop grates on me like nails on a chalkboard. Envisioning this as a live-service game with years of life ahead of it is impossible. It’ll be interesting to see if Rocksteady can ever make Suicide Squad feel more entertaining than a bullet to the head.
The bottom line feels as disappointing as the game itself. Rocksteady has a game on their hands that’s 20% filled with flair, flourish and joyous moments, but is bogged down by the other 80%, with braindead live-service stuff that no one really asked for and that might have been influenced by the publisher.
You can't think of combining the irreverent spirit of the Suicide Squad with a formula plastered around what are considered the most marketable fashions at the moment. The risk is twofold, that of creating a game that dresses badly around the protagonists, but also that of arriving out of time, to fashions that are now deflated. Suicide Squad: Kill the Justice League stumbles into both of these mistakes. Yet here and there flashes of funny situations emerge, the characters have charisma, the writing is good with excellent quality tips and Rocksteady know how to do their job technically. Let's hope the live service experiments with superhero groups are over here.
Review in Italian | Read full review
Suicide Squad: Kill the Justice League has a sprinkling of that classic Rocksteady charm, delivering polished visuals, fluid traversal and combat, and some snappy repartee, but the whole experience is bogged down by dreary, repetitive mission design, empty live service elements, and a feel-bad story that’s mean-spirited to the point of feeling oddly resentful. Perhaps most damning, not even the thing promised in the game’s title – fighting and dispatching the Justice League – ends up being particularly fun or memorable. Those who really want to see what becomes of the Arkhamverse may not be able to resist picking this up, but I suggest waiting for a steep discount before subjecting yourself to this tedious team-up.
I’m rooting for Suicide Squad: Kill the Justice League though. There is enough here to suggest that Rocksteady has a grasp of what could make this game great. It will take effort and some big releases, but despite having an uneven experience overall, I’ve left relatively favorable. It has a rebellious spirit that makes it endearing. For all the noise around the game, from those fighting loudly in its corner and those trying to tear it apart, I’ve left with an unceremonious “Yeah, it’s pretty good” with a tinge of hope to boot. There is a world where the game has a future, and it’s a multiverse I’d like to live in.
A multiplayer game about killing the Justice League from the creators of the Batman Arkham trilogy fails to revolutionize an oversaturated genre.
Suicide Squad: Kill The Justice League is a complicated game. It's tough not to think about what could have been if Rocksteady opted for another traditional single player title - especially since the split personalities at this game's heart stop it from reaching the heights of the developer's previous works. That said, despite all of our complaints, we can't deny that the game's fun. The story lacks the payoff but remains engaging throughout, the traversal-tinged combat is genuinely fantastic, it's a blast to play with friends, it's one of the best looking games on PS5, it runs like an absolute dream, and, as far as live-service games go, it's shaping up to be a meaty and generous offering. There is a bittersweet feeling surrounding Suicide Squad, and that sentiment will remain for a lot of players, but it's hard to say that Rocksteady entirely missed the mark with this big gamble.
While the strangely gun-focused combat isn't anything to write home about, the filmic story elements in Suicide Squad are enough to carry the day, at least for the duration of the campaign. While I wish there was more to do in Metropolis, it is a beautiful setting for a game, and watching the cast of weirdos and losers skewer some of DC's finest is a guilty pleasure. While the end game doesn't currently feel compelling, there is more to come, so we'll reserve judgement until we see how that plays out. As it stands, this is a mild recommendation for a mostly painless, often funny game.
Suicide Squad is not the disaster that we were afraid of. But in the other hand, it's not a good game because its many flaws. The storytelling is good enough and the characters are excellent, especially Harley Quinn. There is definitely a sense of humour, the combat part offers a crisp feel like the parkour. But the game as a service structure is a huge problem.
Review in French | Read full review
Suicide Squad: Kill the Justice League offers some fun, frantic action, but it gets lost in shallow, repetitive mission structures and frustrating narrative sensibilities.
Suicide Squad: Kill the Justice League could have been saved, in its evaluation, by the narrative plot: beyond what is the goodness of writing of the protagonists, however, there is nothing else, because even the idiosyncrasies with the comic book counterparts clash before the eyes of passionate readers.
Review in Italian | Read full review