Suicide Squad: Kill The Justice League Reviews
Suicide Squad is a shadow of what once made Rocksteady one of the best developers for open world action games.
Review in German | Read full review
Not nearly as irredeemable as you might think, Suicide Squad: Kill the Justice League actually has a lot of nice ideas and some nice, crunchy shooter mechanics. The endgame might fail to hold your attention, but the story is quite a ride while it lasts.
Suicide Squad: Kill The Justice League is a serviceable action game bogged down by an insistence on being a live service title. While the characters are well written and the comedy is on point, a handful of repetitive objective types betray the intentions of an otherwise strong combat system. There is potential here – perhaps over time, Suicide Squad can evolve into something better – but for now, it's something that only absolute diehards will enjoy, and even then, that's not a guarantee.
Currently, I’m roughly 9-10 hours in to Suicide Squad and I feel pretty confident I’ve seen all that it has to offer by way of gameplay. To be honest, I don’t really want to spend any more time with it. That not how this works, of course — I’ve not yet spent enough time to properly score this fairly and accurately because we received our review code three days after the refund window closed on the die-hard DC fans that forked out ridiculous sums for early access, and only 13 hours before its general release. Do what you will with that information.
Suicide Squad is a flawed game, a partial disaster for every Batman fan and for anyone who doesn't digest the Game as a Service (GaaS) structure that Kill the Justice League imposes.
Review in Italian | Read full review
Suicide Squad: Kill the Justice League is a tough pill to swallow. With bad gameplay mechanics and multiple server issues, its sad to see such a great developer fall so far.
Suicide Squad: Kill the Justice League isn't the worst live-service title ever made, but its mediocrity is hard to deny, especially from a developer capable of so much more.
Perhaps the most baffling fact is that it took Rocksteady, a famed developer whose past games are considered undeniable classics that are being played to this day, took nine years to make a game that falls abysmally short of the studio's own high standards. Suicide Squad isn't a terrible game — some of the negative attention could perhaps be attributed to marketing misfires, and some of the criticism is perhaps too harsh, even if not unwarranted. But it constantly pales in comparison to Rocksteady's Batman: Arkham games in every aspect that matters. There are seeds of ideas, systems, and story here that could have delivered a legitimately fun and distinctly unique shooter. But as the self-destructive game that it chooses to be, Suicide Squad: Kill the Justice League only shoots itself in the foot.
And to think how many ridiculed the comment that Gotham Knights was enjoyable. Suicide Squad: Kill the Justice League doesn't quite tarnish an excellent track record for Rocksteady in comic-book tie-ins, but it tries its hardest to. With a bland repetitive genre choice nobody wanted and a barely passable gameplay mechanic, the best advice to give is to wait for the cutscenes to be bundled together and watch a mildly enjoyable story without the hassle of a game ruining it.
I did have fun with Suicide Squad: Kill the Justice League, but I finished the story a little relieved and exhausted, and I wasn't compelled to engage in endgame stuff because it was essentially more repetitive, conditional missions. I'd had my fill by then. I enjoyed the character and personality of the game - the banter among Task Force X is truly enjoyable, so kudos to all of the voice actors involved - and also the world that was built. Action-wise, the game gave me Crackdown vibes as I hurtled around the city and dove into its chaos. Unfortunately, it also had Crackdown depth to the point where I eventually got bored and irritated. I was not irritated enough, however, that I wish I had a bomb in my head.
Taken individually there are some aspects to Suicide Squad: Kill the Justice League that are enjoyable. The problem is that cloning the same few basic gameplay mechanics seen in most live service games creates a negative overall experience. As a result, even if playing alongside your friends as a full party, you will feel like participating in a chores marathon.
While it's better than it could have been, it also could have been much more. As a live service game with an unfinished main story, I wouldn't feel bad about waiting for more content to drop over the coming months before you pick it up.
Suicide Squad: Kill The Justice League is a great game for a certain type of player, having all the hallmarks of a fantastic single-player cinematic experience. It features a great story, excellent voice acting, beautiful environments, and captivating characters, but it all feels cut short to service this live-service model. I had a lot of fun playing through, and I’ll likely dive more into the end-game grind. Still, I still can’t help but ask: What if?
Suicide Squad: Kill the Justice League lives up to its name and shoots itself in the foot with repetitive mission design, a very chaotic combat, microtransactions and an overwhelming loot system. While the Task Force X villains are very charismatic, they are unable to rescue a generic game. The worst part is that it doesn't do justice to the legacy of Batman: Arkham.
Review in Spanish | Read full review
Although Suicide Squad: Kill The Justice League had so much potential that could have been used properly, we are left with a game that suffers so much from different issues. from poor UI design to repetitive missions. That being said combat is fun and RPG elements have been implemented properly.
Review in Persian | Read full review
Simply put, Suicide Squad: Kill the Justice League is one of the most disappointing releases in recent years. The game is so fundamentally broken that even the promises of extra content and DLCs are unlikely to save it, leaving the fans to wonder why a studio like Rocksteady with such a strong resume would end up making something this bad.
Review in Persian | Read full review
It's a game with a lot of potential with a tremendously enjoyable gameplay and some nice promises for the future, but has little content. It is definitely not as big a disaster as people say.
Review in Turkish | Read full review
When trying to deliver a looter shooter in an already consolidated universe but showing another side and another approach, Rocksteady Studios only proved that the fans were right from the first glimpse of the game. There are notable positive points despite everything, as well as taking advantage of this cooperatively is fun for some time, but the decisions made did not prove to be the most appropriate and Suicide Squad: Kill the Justice League cannot stand out as a whole, being a product by the halves and without much creativity.
Review in Portuguese | Read full review
Being a live-service game with plenty of content to come post-launch, it’s impossible to say right now whether Suicide Squad: Kill the Justice League will have legs. There’s certainly the possibility of it getting better in the future, if missions can be made more interesting and loot can lead to more unique builds. At the moment, though, when the campaign is the main focus and there’s limited endgame content, it’s hard to not be disappointed by what’s on offer. This isn’t a bad game by any means, but poor mission variety and some other minor issues really do suck much of the fun out of it.