Suicide Squad: Kill The Justice League Reviews
Taken individually there are some aspects to Suicide Squad: Kill the Justice League that are enjoyable. The problem is that cloning the same few basic gameplay mechanics seen in most live service games creates a negative overall experience. As a result, even if playing alongside your friends as a full party, you will feel like participating in a chores marathon.
While it's better than it could have been, it also could have been much more. As a live service game with an unfinished main story, I wouldn't feel bad about waiting for more content to drop over the coming months before you pick it up.
Suicide Squad: Kill The Justice League is a great game for a certain type of player, having all the hallmarks of a fantastic single-player cinematic experience. It features a great story, excellent voice acting, beautiful environments, and captivating characters, but it all feels cut short to service this live-service model. I had a lot of fun playing through, and I’ll likely dive more into the end-game grind. Still, I still can’t help but ask: What if?
Suicide Squad: Kill the Justice League lives up to its name and shoots itself in the foot with repetitive mission design, a very chaotic combat, microtransactions and an overwhelming loot system. While the Task Force X villains are very charismatic, they are unable to rescue a generic game. The worst part is that it doesn't do justice to the legacy of Batman: Arkham.
Review in Spanish | Read full review
Although Suicide Squad: Kill The Justice League had so much potential that could have been used properly, we are left with a game that suffers so much from different issues. from poor UI design to repetitive missions. That being said combat is fun and RPG elements have been implemented properly.
Review in Persian | Read full review
Simply put, Suicide Squad: Kill the Justice League is one of the most disappointing releases in recent years. The game is so fundamentally broken that even the promises of extra content and DLCs are unlikely to save it, leaving the fans to wonder why a studio like Rocksteady with such a strong resume would end up making something this bad.
Review in Persian | Read full review
It's a game with a lot of potential with a tremendously enjoyable gameplay and some nice promises for the future, but has little content. It is definitely not as big a disaster as people say.
Review in Turkish | Read full review
When trying to deliver a looter shooter in an already consolidated universe but showing another side and another approach, Rocksteady Studios only proved that the fans were right from the first glimpse of the game. There are notable positive points despite everything, as well as taking advantage of this cooperatively is fun for some time, but the decisions made did not prove to be the most appropriate and Suicide Squad: Kill the Justice League cannot stand out as a whole, being a product by the halves and without much creativity.
Review in Portuguese | Read full review
It is difficult to judge a game like this. In a year's time, it could be something completely different. The campaign can be rewritten, expanded, modified. The gameplay can change, new characters, enemies, missions and so on can be added. Equally, a year from now, the servers may be down and the game box may just be an unusable artefact on a shelf somewhere. For now, though, it's like this. Good story, good co-op, good action and an absolutely great audio experience. But on top of that, some uninteresting missions, technical problems & outdated graphics.
Review in Slovak | Read full review
A mediocre story with a lazy design with an Unispired live service aspect. It has some positive aspects, but even these aspects do not justify the 70$ price tag
Review in Arabic | Read full review
Rocksteady's Suicide Squad: Kill The Justice League, despite all of the wailing and gnashing of teeth pre-release, has arrived in perfectly fine form. This is, at launch, one of the most polished looter shooters we've played, an action-packed superhero adventure that dishes up top-notch combat, tons of fan-service, excellent traversal (important for superheroes!), addicting loot, and plenty of surprises and shocks to boot. Yes, the story is artificially dragged out, mission types are repetitive and the store is a right royal rip-off, but the writing, the performances, core mechanics and incredible attention to detail here ensure that this is one squad of misfits who've managed to take the heat and survive intact.
I thoroughly enjoyed my time with Suicide Squad: Kill the Justice League but only in bursts and that's not enough to make me widely recommend it. If it took these fleeting moments of enjoyment and really ran with them, it could have been a great game. 🦹
After nine years, Rocksteady has returned with a brand-new title that, while having nothing to do with the original Batman trilogy, attempts to build on the popular Arkham universe. Unfortunately, *Suicide Squad: Kill the Justice League* turned out to be a rather uninteresting and unentertaining game that suffers most of all from a lack of quality content and is essentially just a rehash of the same old stuff. We’ll see if future updates improve the quality. Personally, though, I’m very concerned that Rocksteady’s new game is doomed to an early demise due to players’ dwindling interest. Perhaps if the developers had created a new Batman game, they would have fared much better. Five out of ten.
Review in Czech | Read full review
Suicide Squad: Kill the Justice League has flashes of fun in its traversal, humor, and character variety, but repetitive missions, visual clutter, and live-service fatigue leave Rocksteady trapped beneath its own legacy.
Review in Portuguese | Read full review
Suicide Squad: Kill The Justice League is a title that absolutely does no justice to the Arkhamverse, offering a game that can hardly be considered sufficient.
Review in Italian | Read full review
In parts, it's almost good. But for a superhero game from Rocksteady, the masters of the genre, and a descendant of the mighty Arkham series to boot? It's also a disappointing sign of the times, of corporate overlords still chasing live-service trends, even in the wake of high-profile fumbles like Anthem and Marvel's Avengers.
Despite the negative campaign that surrounded Suicide Squad: Kill The Justice League before its release, the final version far exceeded our expectations. While certain aspects of the game suffer from repetitive content and some elements of the story have sparked controversy, the smooth gameplay and numerous features that defined our experience made Suicide Squad: KTJL an adventure worthy of praise.
Review in Arabic | Read full review
"Suicide Squad: Kill The Justice League" is a game with no identity; it doesn't know what it wants to be. A journey with intermittent brilliance marred by inconsistencies and missteps. For those willing to navigate the complexities and overlook its flaws, there's an engaging experience. However, potential players are advised to weigh the current price against the upcoming offline mode patch and potential improvements. While not a resounding success, the game is a testament to Rocksteady's tenacity and leaves the door open for future reflections and revisions.
Suicide Squad: Kill the Justice League is impressive in terms of writing and production values, but gameplay-wise it’s mediocre at best. It's mostly a mind-numbing, repetitive mess that leaves much to be desired and it’s disappointing that Rocksteady’s latest release turned out to be a flop, as it’s clear the studio has a passion for DC’s chaotic crew and its heroes.
Review in Finnish | Read full review
Suicide Squad Kill the Justice League is a co-op game that feels stretched out to accommodate the live service model. The Arkham games meant a great deal to its fan base, but Suicide Squad clearly shows that even the best marksman can miss their shot.
