Suicide Squad: Kill The Justice League Reviews
While it's better than it could have been, it also could have been much more. As a live service game with an unfinished main story, I wouldn't feel bad about waiting for more content to drop over the coming months before you pick it up.
Suicide Squad: Kill The Justice League is a great game for a certain type of player, having all the hallmarks of a fantastic single-player cinematic experience. It features a great story, excellent voice acting, beautiful environments, and captivating characters, but it all feels cut short to service this live-service model. I had a lot of fun playing through, and I’ll likely dive more into the end-game grind. Still, I still can’t help but ask: What if?
Suicide Squad: Kill the Justice League lives up to its name and shoots itself in the foot with repetitive mission design, a very chaotic combat, microtransactions and an overwhelming loot system. While the Task Force X villains are very charismatic, they are unable to rescue a generic game. The worst part is that it doesn't do justice to the legacy of Batman: Arkham.
Review in Spanish | Read full review
Although Suicide Squad: Kill The Justice League had so much potential that could have been used properly, we are left with a game that suffers so much from different issues. from poor UI design to repetitive missions. That being said combat is fun and RPG elements have been implemented properly.
Review in Persian | Read full review
Simply put, Suicide Squad: Kill the Justice League is one of the most disappointing releases in recent years. The game is so fundamentally broken that even the promises of extra content and DLCs are unlikely to save it, leaving the fans to wonder why a studio like Rocksteady with such a strong resume would end up making something this bad.
Review in Persian | Read full review
It's a game with a lot of potential with a tremendously enjoyable gameplay and some nice promises for the future, but has little content. It is definitely not as big a disaster as people say.
Review in Turkish | Read full review
When trying to deliver a looter shooter in an already consolidated universe but showing another side and another approach, Rocksteady Studios only proved that the fans were right from the first glimpse of the game. There are notable positive points despite everything, as well as taking advantage of this cooperatively is fun for some time, but the decisions made did not prove to be the most appropriate and Suicide Squad: Kill the Justice League cannot stand out as a whole, being a product by the halves and without much creativity.
Review in Portuguese | Read full review
It is difficult to judge a game like this. In a year's time, it could be something completely different. The campaign can be rewritten, expanded, modified. The gameplay can change, new characters, enemies, missions and so on can be added. Equally, a year from now, the servers may be down and the game box may just be an unusable artefact on a shelf somewhere. For now, though, it's like this. Good story, good co-op, good action and an absolutely great audio experience. But on top of that, some uninteresting missions, technical problems & outdated graphics.
Review in Slovak | Read full review
A mediocre story with a lazy design with an Unispired live service aspect. It has some positive aspects, but even these aspects do not justify the 70$ price tag
Review in Arabic | Read full review
Rocksteady's Suicide Squad: Kill The Justice League, despite all of the wailing and gnashing of teeth pre-release, has arrived in perfectly fine form. This is, at launch, one of the most polished looter shooters we've played, an action-packed superhero adventure that dishes up top-notch combat, tons of fan-service, excellent traversal (important for superheroes!), addicting loot, and plenty of surprises and shocks to boot. Yes, the story is artificially dragged out, mission types are repetitive and the store is a right royal rip-off, but the writing, the performances, core mechanics and incredible attention to detail here ensure that this is one squad of misfits who've managed to take the heat and survive intact.
I thoroughly enjoyed my time with Suicide Squad: Kill the Justice League but only in bursts and that's not enough to make me widely recommend it. If it took these fleeting moments of enjoyment and really ran with them, it could have been a great game. 🦹
In a huge, gigantic tsunami of problems that go far beyond the game itself, Suicide Squad: Kill the Justice League was and is extremely poorly regarded, but when you play it, you find something that goes far beyond the mediocre.
Review in Portuguese | Read full review
Notice that Suicide Squad constantly found its balance points: the story is simple, but the characters are incredibly well-crafted. The graphics aren’t impressive, but the facial expressions are outstanding. The gameplay gets tiresome over time, but it’s fun. In the end, the game that seemed destined to be a disaster turned out to be a good experience. I believe that without the GaaS model, with a less repetitive gameplay structure and a more tightly written story, Suicide Squad could have reached greater heights. However, the final result was still positive.
Review in Portuguese | Read full review
Suicide Squad: Kill the Justice League is mediocre and another unnecessary game-as-a-service. The interesting narrative premise is ruined by poor writing and annoying characters. The solid gunplay falls apart due to repetitive gameplay. It's a major disappointment from Rocksteady.
Review in Italian | Read full review
It's hard to say what caused the production time for Suicide Squad: Kill the Justice League to drag on so long. The boring, merely ten-hour campaign offers very repetitive content in a repetitive boring world. A story with immense potential was killed right on the start. Not every studio can make games as a service, and Rocksteady is another example of this. Stay away because you won't find much substantial content here, just a lot too long tutorial.
Review in Polish | Read full review
It’s clear a lot of love and attention to detail that went into creating Suicide Squad. Despite some narrative shortcomings, the game has that tried-and-true world-building and characters that Rocksteady is known for. The moment-to-moment gameplay is phenomenal and feels great with a performance to match. The end game seems promising and has a solid foundation. Though some technical issues persist, mission/enemy variety and interesting loot and designs will only propel the game further. With a clear year-one roadmap already established, Suicide Squad is undoubtedly Rocksteady’s most ambitious and deepest game to date.
Suicide Squad: Kill the Justice League is the most difficult title to review not only of 2024 but perhaps, who knows, of the entire generation. After nearly a decade of waiting since Batman Arkham Knight, Rocksteady finally returns with a project greeted more with a heartfelt funeral requiem than a bit of cold detachment. Judged through the lens of the fan disappointed by what this title could have been, it would be easy to speak of disappointment, going on to hyperbolically mark (existing) flaws and narrative merits. But striving to judge the title for what it sincerely wants to be, we cannot help but recognize its obvious production values, the courage of the change of course, and, ultimately, the fun and entertainment it can deliver. Because Kill the Justice League is primarily that: a title that offers genuine entertainment, driven by a compelling and unpredictable plot. Not everything works as it should and the specter of repetitiveness hovers as over any other looter shooter. But one thing is certain: Suicide Squad is not as bad as branded by general opinion. Give it a chance: this rowdy squad might surprise you and, who knows, maybe a year from now we can find ourselves here talking about its journey.
Review in Italian | Read full review
Suicide Squad: Kill the Justice League is a game that does everything it can to be fun. Really, everything: there are always missions to complete, enemies to eliminate, the gameplay is quite satisfying even if enormously chaotic, the weapons are as crazy as the protagonists, and the story is well written (until a few moments before the finale) . The problem is the very nature of the project, born at a time when this genre was being born and published at a time when this genre has already demonstrated its enormous limits. Rocksteady's Metropolis, then, doesn't have even a shred of the magnificence of Gotham City, and the endgame fails to make an impact, not even on the settings. We'll see what the future holds for us, but the impression is that Suicide Squad will be remembered as something that tried to cherish dreams of glory, and that it won't succeed. The real Rocksteady, let's be clear, is not this.
Review in Italian | Read full review
Suicide Squad: Kill the Justice League tries to be what Rocksteady is best at, being a fantastic singleplayer that handles its IP characters well, while also being what Rocksteady was never equipped for, an ongoing live game. It fails in more aspects that it succeeds in. The potential is there but none of it is ever fully realized.
"Suicide Squad: Kill The Justice League surprisingly entertained me more than expected, though it took a few hours to get there. Once Task Force X gains momentum, the gameplay becomes quite enjoyable. However, the game lacks memorable missions, and aside from boss fights, it risks becoming repetitive. While the solid script, character development, and groundbreaking graphics are redeeming factors, Rocksteady should consider refreshing the monotonous mission structure with post-launch content to maintain interest in this live-service game."
Review in Dutch | Read full review