Suicide Squad: Kill The Justice League Reviews
Overall, Suicide Squad: Kill the Justice League featured some of the best third-person shooting gameplay in recent years. But paired with a lackluster story and draining live service elements, it failed to hit any of the marks expected by such a high-profile IP and developer.
The game is well structured and definitely presents variety of choice on the activities to be done due to the open world component, although although there are many missions available, they are very repetitive in terms of gameplay. On the level of mechanics, it is very intuitive and one does not need to spend a lot of time learning how to play the game as best as possible. Graphically the game has strengths, but also weaknesses especially from the FPS point of view; the audio compartment, as also in previous titles of the DC brand, creates a perfect setting during the game. The possibility then to use four different characters in such a game is very interesting, considering that each of them has its own peculiarities, too bad for the little breadth from the point of view of weapon classes that would have given an extra boost to the different synergies that can be created between the characters.
Review in Italian | Read full review
Suicide Squad: Kill the Justice League is Rocksteady's first attempt to delve into the waters of live-service titles, and unfortunately, it's not one of the happiest examples. It's a bone-dry shooter that currently has no choice but to rely on the story and recycle the minimal content one can find in it. Will that change in the coming seasons? Maybe yes, maybe no. There's nothing to do but wait. In terms of release, though, this title doesn't even come close to the studio's previous games, and one that may very well end up like most live-service titles that fail to impress from day one.
Review in Czech | Read full review
Suicide Squad: Kill the Justice League could have been something special. The immense effort and resources they spent on animation and acting set the standard for the superhero/villain games, but the cancerous, live-service looter shooter layer nullified most of it.
Suicide Squad: Kill the Justice League is a cookie-cutter live service that feels like a chore to play thanks to bloated and repetitive missions, half-baked objectives, and an uninspired story that stops trying halfway through. Outside of solid animations and voice acting, there’s little to enjoy in this forgettable title from WB. It’s a bland experience that’s mediocre at best and a grueling slog at its worst. With so little soul here, I doubt people will remember it well enough to put it on their ‘Worst Games of 2024’ lists.
"Suicide Squad: Kill The Justice League" still arguably shows Rocksteady's ambition, but it's also a reminder that even the best can stumble when trying to walk the tightrope between innovation and tradition.
Suicide Squad: Kill the Justice League is a game about conflict but the game itself seems conflicted about what it wants to be. There's an excellent story to be had with the motion capture and voice acting among the strongest I've ever seen. Gameplay, while thrilling in some aspects has a few wrinkles that dampen the experience. Overall, I had a good amount of fun playing the campaign, but so far the live services component lacks in several key ways.
Had more care been given to crafting a more handcrafted campaign that relied less on repetitive busywork and more on the cinematic set-pieces that we know the looter shooter genre is capable of when done right, then this may have been a different story, and the admittedly enjoyable combat would have had the chance to shine more had the activities surrounding it been remotely enjoyable or creative. As it stands, though, this is one of the worst campaigns ever to grace a videogame, never mind a live service, with an endgame that does the unforgivable and asks you to continue grinding out the same content that you’ve just slogged through. Rocksteady’s return should have been something to cherish, given the studio’s pedigree, but Suicide Squad: Kill the Justice League is instead a product that raises serious doubts about the studio’s future.
The main problem is the central idea of Suicide Squad: Kill the Justice which is trapped in a cold world and with highly repetitive missions.
Review in Greek | Read full review
Suicide Squad: Kill the Justice League is the worst kind of AAA game. It was clearly mandated from higher-ups. It’s incredibly obvious that this was not what Rocksteady wanted to do, as this game, like other lame AAA live services before it (Redfall comes to mind), feels uninspired, unfocused. What’s worse, Rocksteady really tried to come up with some good things, such as Deadshot’s admittedly fun combat mechanics. Sadly, for every good thing they were able to deliver, there are two or three other elements that bring the game down several notches.
After a long wait, Suicide Squad: Kill the Justice League finally came out, bringing an excellent story, competent audiovisual production, and solid gameplay. The issue is that the short campaign is followed by repetitive challenges and the game's mechanics are relatively simple. The experience is worth it for fans of the looter shooter genre and the DC universe but only with updates and relevant new additions will it be a good recommendation for the general public.
Review in Portuguese | Read full review
Suicide Squad: Kill the Justice League is trying its hardest, but it comes off as a messy science project dressed up to look pretty, and we all know it doesn’t really do what it needs to. Sadly, a lot more polish is needed if there’s going to be hope of this release lasting longer than a year as a live-service title because, as we all know, they’re usually driven by the fans and a constant stream of income from microtransactions… Though there’s already a scarcity of pre-teens with a ton of money to burn, only time will tell.
Suicide Squad: Kill the Justice League is a contradictory game: it has a good narrative and a great gameplay, but all is cancelled by a live service structure that limits its depth and variety. The game is worth for the fans only for the main campaign.
Review in Italian | Read full review
Underdogs Finally Face Off Against Veterans. Helldivers 2 is a love letter to Starship Troopers fans. A squad-based mayhem, met with explosive laughter & tactical depth, to become one of the best chaotic, and unforgettable gaming experiences in recent years.
Suicide Squad: Kill the Justice League is everything you don't want from a live-service looter shooter. Even though the gameplay is alright, the diversity in the missions is almost non-existent, which makes the game very monotone and bland. The characters and story did get a few laughs out of me and proves that Rocksteady still has some worthwhile stories to tell, but in the end it's not enough to keep me going for endless hours.
Review in Dutch | Read full review
While Suicide Squad: Kill The Justice League is a game that fans of the genre can consider, they can wait for patches and add-ons to be released or even discounted to buy them. In its current form, it is a production that does not go much beyond offering a few hours of fun experience. If your expectations are high for this game, you will be a little disappointed.
Review in Turkish | Read full review
Suicide Squad: Kill the Justice League presents a satisfactory performance as a story-driven live-service shooter. With well-designed combat mechanics, complemented by its music and solid optimization, it offers an enjoyable narrative experience. However, the game falls short due to certain flaws, including uninspired stage design, repetitive elements, and a lack of long-term engagement.
Review in Persian | Read full review
Crafted with an immense love of their own franchise, Rocksteady’s Suicide Squad might very well be flawed, but it bears a cross that has “fun” etched deep into the wood.
Suicide Squad: Kill the Justice League isn't as catastrophic as first expected. The gameplay is fun, there's plenty of humor in keeping with the personalities of the playable characters, and the visuals are just right. However, we can't overlook the repetitive experience, the almost anecdotal evolution tree, the inconsistencies in the storyline and the unacceptable launch of a game and its microtransactions. I recommend the game to those who have the chance to get together with friends and are big fans of the DC Comics franchises. Otherwise, it's best to wait for a discount before checking out.
Review in French | Read full review
There is some technical excellence and fun in Suicide Squad: Kill the Justice League, but its forced nature in making it an unappealing game makes the whole package a mediocre and banal experience.
Review in Portuguese | Read full review